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its my first model thread #3

  • InsaneSingingBlender
  • January 19, 2005 at 5:17 AM
  • InsaneSingingBlender
    • January 19, 2005 at 5:17 AM
    • #1

    hi

    [Blocked Image: http://img18.exs.cx/img18/9119/blendermodel8ln.jpg]

    made in maya 998 polys

  • OL
    • January 19, 2005 at 5:22 AM
    • #2

    ok then!

  • ReNo
    • January 19, 2005 at 5:50 AM
    • #3

    I think it uses too many faces for what it is - you could remake it with 12 sided cylinders without any signficant quality loss by a substantial polycount saving. Would be interesting to see how many polies are used on the handle as well - might be worth posting a wireframe or wireframe overlay to see if people can spot optimisations.

  • von*ferret
    • January 19, 2005 at 7:17 AM
    • #4

    that could easily be 8 sided if its to scale to a human being without loss of detail. I cant believe my fish has half the polygons than that.

  • InsaneSingingBlender
    • January 19, 2005 at 1:40 PM
    • #5

    [Blocked Image: http://img31.exs.cx/img31/1172/blendermode2l9tz.jpg]

    i accidently made the bottom cylinder point, i forgot what the option was, and i used the create polygon tool for the handle

  • Acumen
    • January 19, 2005 at 2:08 PM
    • #6

    what's the point ?

    Come on good sirs. Whatever you did in the first place, may it be mapping, texturing, whatever. What do you expect from posting such models that are done in 10 minutes ? There's nothing to crit at all

    Just spend the time you need for making such threads on the the next model and post something really nice... I mean no offense, but its a simple can. What would you like to hear ? I mean obviously you understood the basic features. Why don't you use this knowledge to do an object that consists of more than a simple cylinder shape thing and a grip ? That wouldn't be too hard for you at all..

    If someone posts his first map here, people go all mad, but the model forum gets full with these "lookie, its my first model threads".

    You guys know how to use to tool, why don't you make something more interesting out of it.

    sry, that I used your thread for saying this, but you were just the one on the top

    ReNo: well you are actually doing textures and stuff, and you can actually see the progress. thats a good way of doing it and there's nothing wrong with that. Just wanted to push the others a bit, cause they know how things work and...

  • Mazy
    • January 19, 2005 at 2:48 PM
    • #7

  • ShaDoW
    • January 19, 2005 at 3:54 PM
    • #8

    It might be a little insane, it's not singing, but it sure looks like a blender!

    Looks decent, though indeed, way too high poly count I believe.

  • ReNo
    • January 19, 2005 at 5:09 PM
    • #9

    Delete all those bottom faces and any other faces used to close the cylinders...bar the top ones of course. Thats wasting a whole lot right there.

    Fabi, yeah I see your point, I guess its due to us mappers being used to showing off our work these days, and so it comes second nature I pounce on people for posting their first levels, and its really no different for modelling. I have learnt the error of my ways

    /enlightened

  • InsaneSingingBlender
    • January 19, 2005 at 7:29 PM
    • #10

    k ill try that

  • ReNo
    • January 19, 2005 at 9:03 PM
    • #11

    Ignore that suggestion if you are planning on making it a physics object as then people might be able to see the bottom faces.

  • von*ferret
    • January 19, 2005 at 9:05 PM
    • #12

    Mmmmm physics objects.

  • InsaneSingingBlender
    • January 20, 2005 at 12:48 AM
    • #13

    i dont really plan to make it anything, just modeling for practice

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