I'm creating my first project-- and like a noob, I didn't use any references. I consider myself to have decent knowledge of color theory and I have a general idea of my setting; I'm using yellow desert sunlight to contrast with cool blue shaded regions and I want a lot of clean materials of concrete and metal to give off a "new modern architectural complex" feel.
However, I've applied various combinations of textures to my environment but they all seem "off" (i.e. the nasty tiles above the window in the picture):
[Blocked Image: http://cloud-4.steampowered.com/ugc/3316083131091039692/31E4793B8D189D1EF311B8211F29992EA0C6EFD1/]
I'm not sure if I'm not using the correct textures, or I'm not using enough textures, or if I just need more detail, etc. I feel like I have to apply just 1 texture to 90% of my level in order for it to be cohesive, but then it turns too plain.
I'm sorry this is sort of a catch-all question but the texture tutorials online don't really go over how to create a cohesive environment. Are there any "steps/passes" you do or general tips when generating a texture set for your map?
