So one of those things that people have been asking for in Wall Worm is better tools for importing assets into 3ds Max from Source. I spent a good deal of time working on these kinds of tools in the last few weeks leading up to the release of Wall Worm 2.0. (Thank You [and sorry] for all the poor souls who came to me for help in the last few weeks and got sucked into getting all of my repeated test updates that sometimes clogged toilets and induced regional sink holes...)
The list of updates is pretty long. There are a lot of under-the-hood changes in WW.
But here is a video on some of the new tools on importing model assets from Source. (At moment, this is limited to QC, QCI and SMD... no VTA or DMX yet.)
Wnjoy!
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And if you are especially loving, consider adding CorVex to your tool kit. It's fun, dandy, powerful, and helps fund all the fun updates like the video above.
Oh and PS... WW 2.0 is working great in 3ds Max 2015 so far. Below is a scene in Max 2015 exported to CS:GO. Woot.
[Blocked Image: http://www.wallworm.com/examples/ww2_3ds_max_2015.png]