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The Door Problem

  • Thrik
  • April 23, 2014 at 12:07 PM
  • Thrik
    • April 23, 2014 at 12:07 PM
    • #1

    lol. The breakdown of how all the different industry roles see things is great.

    Quote

    “So what does a game designer do? Are you an artist? Do you design characters and write the story? Or no, wait, you’re a programmer?”

    Game design is one of those nebulous terms to people outside the game industry that’s about as clear as the “astrophysicist” job title is to me. It’s also my job, so I find myself explaining what game design means to a lot of people from different backgrounds, some of whom don’t know anything about games.


    http://www.lizengland.com/blog/2014/04/the-door-problem/

  • Furyo
    • April 23, 2014 at 11:20 PM
    • #2

    Yeah that's been making the rounds. Only a game dev (and a good experienced one at that) could have written this so well. Best description of games jobs I've ever seen

  • 2d-chris
    • April 23, 2014 at 11:26 PM
    • #3

    was gonna post this but u beat me to it, awesome, so true

  • -HP-
    • April 23, 2014 at 11:45 PM
    • #4

    This is so spot on I cracked laughing xD

  • Sprony
    • April 24, 2014 at 7:02 AM
    • #5
    Quote

    Player: “I totally didn't even notice a door there.”


    Pure gold!

  • General Vivi
    • April 24, 2014 at 9:57 AM
    • #6

    Reminds me of why I created the door challenge a long time ago

  • Em'
    • April 24, 2014 at 11:23 AM
    • #7

    In comments :

    "Peter Molyneux : Our doors will make you cry"


  • will2k
    • April 24, 2014 at 9:05 PM
    • #8

    Great read, thanks for sharing Thrik

  • blackdog
    • April 25, 2014 at 11:40 AM
    • #9

    Monetization Designer: “We could charge the player $.99 to open the door now, or wait 24 hours for it to open automatically.”

    [Blocked Image: http://flaviomauri.it/emoticons/osd.gif]

  • Jord
    • April 25, 2014 at 4:12 PM
    • #10

    Such a great read. I love those job descriptions.

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