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Normal map seam problem + artefacts in xnormal

  • marnamai
  • April 22, 2014 at 3:13 PM
  • paranoidMonkey
    • April 29, 2014 at 11:43 AM
    • #21

    Did you solved it already? If not I'm open to bake it and try to see what's wrong.

  • marnamai
    • April 30, 2014 at 6:42 PM
    • #22

    I didn't have the time to look further into it.


    I don't think it's a baking issue, i 've discovered that the resource compiler from version 3.5.8 is bugged and shows seams on the normal maps on the uv seams, there is a workaround by replacing the resource compiler with the working 3.5.7 version.

    If this doesn't fix it, I should try to get my hands on cryteks xnormal tangent basic calculator plugin together with the supported version of xnormal which isn't available on the website anymore.

  • SuperDuperYeah
    • April 30, 2014 at 6:51 PM
    • #23

    I know I'm probably not bringing interesting to the table but xNormal has its own special "file type"/exporter called an .SBM. You might want to check into that.

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