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De_forlorn WIP

  • will2k
  • April 20, 2014 at 4:51 PM
  • will2k
    • July 8, 2016 at 6:08 PM
    • #121

    Fresh batch of screenshots, straight out of beta 2 :)

    CT Spawn

    [Blocked Image: http://i.imgur.com/op5QL6N.jpg]

    New observation window in site A's "observation room"

    [Blocked Image: http://i.imgur.com/LchVh5E.jpg]

    Mid-Site B upper hallway connector

    [Blocked Image: http://i.imgur.com/hrCIkpj.jpg]

  • Motanum
    • July 8, 2016 at 7:40 PM
    • #122

    Looks great

    Quote from will2k

    1 hour ago, will2k said: [Blocked Image: http://i.imgur.com/op5QL6N.jpg]

    Some issues I have are the follwoing:

    The cliff texture looks odd. Very noisy and the colors I don't buy. Reduce the blacks I suggest and change the whites for a more orange color maybe.


    Second, this texture here:

    [Blocked Image: http://puu.sh/pURiB/211fce191a.jpg]

    It looks a bit low ress compared to the rest. The shadows of it are also wrong. Notice how the sun cast a shadow from left to right, yet the line is lighted first, then the shadow, this gives the illusion of it being coming out, rather than being pushed in. I am guessing it's intended to be pushed in. I suggest that you flip the texture on the horizontal axis, or just have the normal map capture that light info.


    Overall, looks sweet. Can;t wait to play on it!

  • Tynnyrimpi
    • July 8, 2016 at 7:49 PM
    • #123

    How everyone tests your map?

  • 1234567890throwaway
    • July 8, 2016 at 9:24 PM
    • #124
    Quote from will2k

    3 hours ago, will2k said: Fresh batch of screenshots, straight out of beta 2 :)

    CT Spawn

    [Blocked Image: http://i.imgur.com/op5QL6N.jpg]

    [Blocked Image: http://i.imgur.com/66OfKFx.jpg]

  • will2k
    • July 9, 2016 at 10:06 AM
    • #125
    Quote from Motanum

    14 hours ago, Motanum said: Looks great

    Some issues I have are the follwoing:

    The cliff texture looks odd. Very noisy and the colors I don't buy. Reduce the blacks I suggest and change the whites for a more orange color maybe.

    Second, this texture here:

    [Blocked Image: http://puu.sh/pURiB/211fce191a.jpg]

    It looks a bit low ress compared to the rest. The shadows of it are also wrong. Notice how the sun cast a shadow from left to right, yet the line is lighted first, then the shadow, this gives the illusion of it being coming out, rather than being pushed in. I am guessing it's intended to be pushed in. I suggest that you flip the texture on the horizontal axis, or just have the normal map capture that light info.

    Overall, looks sweet. Can;t wait to play on it!

    Display More

    Thanks Motanum :)

    The cliff texture is already being reconsidered as a friend of mine earlier pointed this issue too.

    For the concrete texture, this is a stock CSGO texture from de_train (hr)


    Quote from Tynnyrimpi

    14 hours ago, Tynnyrimpi said: How everyone tests your map?

    The map will be publicly released very soon so you could play it and test it yourself. Stay tuned.

    Quote from Goatacus

    12 hours ago, Goatacus said: [Blocked Image: http://i.imgur.com/66OfKFx.jpg]

    Thanks for the pic, more Half-Life never hurts :)

    For CT spawn, it was loosely inspired by the first chapter of Opposing Force like in the below pic

  • Tynnyrimpi
    • July 9, 2016 at 10:45 AM
    • #126

    I mean my map still has 0 comments but + 41 views...

  • blackdog
    • July 9, 2016 at 10:33 PM
    • #127

    Love it <3

    You getting into Black Mesa mapping afterwards.

  • will2k
    • July 10, 2016 at 9:06 AM
    • #128
    Quote from blackdog

    10 hours ago, blackdog said: Love it <3

    You getting into Black Mesa mapping afterwards.

    Grazie Flavio :)

    Indeed, and as I told you earlier, I am in the planning and preparation phase for a new map for Black Mesa :D

    I'm still however deciding whether to go for a multiplayer deathmatch or a small single player map

  • blackdog
    • July 10, 2016 at 11:20 AM
    • #129

    SP I would say!*

  • will2k
    • July 19, 2016 at 8:56 PM
    • #130

    The map is live


    Thanks to everyone who posted feedback, suggestions, uplifting cheers during the 2+ years life span of this WIP thread; much appreciated :)

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