Going to call this first pass now, so a good time to start a thread. Map is rough, but solid enough to be played. Upped the sun and snow versions to the workshop to see what kind of feedback is given on the themes.I was pushing for the CEVO Banana competition, but I don't think I will have a strong enough build ready for it. Going to try though. Same images from WIP thread.
[Blocked Image: http://www.skybex.com/home/1_snow][Blocked Image: http://www.skybex.com/home/1_sun][Blocked Image: http://www.skybex.com/home/2_snow][Blocked Image: http://www.skybex.com/home/2_sun][Blocked Image: http://www.skybex.com/home/3_snow][Blocked Image: http://www.skybex.com/home/3_sun][Blocked Image: http://www.skybex.com/home/4_snow][Blocked Image: http://www.skybex.com/home/4_sun]
Sunny
http://steamcommunity.com/sharedfiles/fi…319&searchtext=
Snow
http://steamcommunity.com/sharedfiles/fi…s/?id=250285320
To do:
-> Update layout overview.
-> Performace improvements - this is also first pass atm.
-> Proper lighting and clipping pass.
-> Sort out fog and post process.
-> Second pass on all areas.
-> Clean up corners.
-> More smoke opportunities by breaking some buildings/castle walls.
-> Add T "buffer" areas to deter CT rushes.
-> Replace temp buildings.
-> More callouts.
-> Add more unique visual stuff, and remove a lot of the buildings from the outer parts of the map.
-> Replace them with rocks, trees, a beach 3d sky buildings etc.
-> Make the primary ramp rotation from B to A more interesting structure wise, as well as the CT and T spawns.
-> Make the A site more interesting. Maybe a bridge of some sort to add a new element into the map.
-> Replace a lot of the crates.
-> Consider opening up the church tower again for an extra rotation/sniper area.
-> Add/reopen extra sub routes if needed. B might need an extra T route - (need to spectate to see it - but it is on the left part of the "old" image) for a T split.
-> Make map more intuitive.
-> Fix the 50-50/T - Junction arches.
-> More wallable spots.
-> More comp viable.
And lots more.
I am particularly interested in feedback that will make the map structure more competitively viable/fun to play. New routes that could be opened up, and any potential boost spots worth be worth adding.
Current overview.
[Blocked Image: http://www.skybex.com/home/de_piazza_overview.jpg]
Older overview - can re add these routes if needed.
[Blocked Image: http://www.skybex.com/home/de_piazza_older.jpg]