I have two layers of brushes, and player can see through first. It doesnt look very good when there bullet holes are in both brushes. How to disable bullet holes from the last brush?
How to make brush not have bullet holes?
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Maybe turn the second brush into a displacement, and add a nodraw brush inside the displacement? Not totally sure if that will work, but it is definitely worth a try.
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Make it a func_brush and disable collision.
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A more elegant solution for sure!
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Worked, thank you.
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I have no idea what da fuck you guys are talking about

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