i'll post some screenshots when i have some time, but i wanted to tell the story about the map and where i am with it first.
this was originally a map for source, released in 2007. i ran it on a server for years and years and it got tons of playtime. that being said, i never released it beyond that server, and as such, i realize it's never properly been vetted for mass appeal.
it was the first map i ever did any devoted custom assets for, and admittedly, the colors were pretty saturated at times, and equally noisy at others. when it came to taking another pass at this for cs:go, my primary solution for that (which i thought would be a big timesaver) was to go [heavy handed] on the color correction.
lol.
well, i kind of knew this was a flawed strategy going in, so i scheduled this playtest as a way to jolt me in some direction. the feedback today is on its way to doing just that.
if you have specifc complaints about visibility, let me have them here.
i don't really have time to work on the geometry (i shouldn't even be working on this in the first place
), but if you have some feedback on it, i'd love to read it.
thanks for playing today, and thanks for the harsh words in response to my harsh treatment of your eyes. i needed it.