Hi everyone
I'm sharing with you my latest technical paper/tutorial where I tackle the issue of methodically testing the frame rate and optimization setup in Source engine (with regards to level design).
This paper is the logical sequel to my comprehensive Source engine optimization paper released over a year ago titled "Man vs. Engine". I had it planned since January but only got to finish writing it now.
I believe it should prove helpful for beginner & intermediate mappers while providing a good read for expert and veteran designers.
The paper is in PDF format (28 pages, 5.9 MB) and can be downloaded from my website's tutorials section:
Optimization Testing in Source Engine
For the folks who are not fond of reading
, please note that the paper has 8 pages of text while the rest is made of in-game & in-editor documented screenshots.
This paper will shed some light on how to properly test your optimization system in a methodical way that I personally use when testing my own maps before release or when testing friends/other persons’ maps in order to advise them on the ideal optimization setup.
Thanks and have a nice read ![]()
Will2k
EDIT: I am including direct links to this paper as well as the previous one for easier access.
Optimization Testing in Source Engine (April 2014)
Man vs. Engine - Winning your optimization battle against the source engine (March 2013)