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[CSS] cs_siege_source

  • Imbrifer
  • January 17, 2005 at 2:59 AM
  • Imbrifer
    • January 17, 2005 at 2:59 AM
    • #1

    This is a remake of the map cs_siege (also known as Canyon Siege). It is a cooperative project between myself (Imbrifer) and MeCubed. We wanted to put together a quality remake of one of our favorite maps - so here it is.

    Screenshots:

    [Blocked Image: http://people.cornellcollege.edu/j-bessmer/a.jpg]

    [Blocked Image: http://people.cornellcollege.edu/j-bessmer/b.jpg]

    [Blocked Image: http://people.cornellcollege.edu/j-bessmer/d.jpg]

    Download Here

    Enjoy, and let me know what you think, if you want to.

  • Algor
    • January 17, 2005 at 3:03 AM
    • #2

    What's with the huge crates.. and why is ont sitting on a car D:

  • st0lve
    • January 17, 2005 at 8:40 AM
    • #3

    Not that good :S

    The outside needs ALOT of work.

    Show us the CT spawn

  • MagicTMP
    • January 17, 2005 at 9:00 AM
    • #4

    the displacments need tweaking. the road having no sand on it is strange. the building by itself with just those crates looks really boring. change it up from the old siege and make it more original. the inside areas were an upside, but the parking lot... make the lighting more interesting and get rid of some of those crates . overall, it needs work but im glad your taking up the project (even though i didnt like siege that much but oh well :/).

  • von*ferret
    • January 17, 2005 at 1:35 PM
    • #5

    make the displacements look nice and realistic. Make the insides look like less piss. Take away the white light. FUck the big crates.

  • Duff-e
    • January 17, 2005 at 3:58 PM
    • #6

    looks true to the original.....maybe a little polishing here and there but besides that good job

  • Minos
    • January 17, 2005 at 4:25 PM
    • #7

    The lighting is sorta boring imo. Yellow lights n shit usually suck.

  • -Stratesiz-
    • January 17, 2005 at 5:01 PM
    • #8

    Tan as a color for lights is EVIL~

    Somehow, I like the outdoors although it needs a lot of improvement but the indoors look uber generic as in a room with pillars and crates.

    On a sidenote, I'm getting tired of leafless trees.

  • Euro*Brew
    • January 17, 2005 at 5:05 PM
    • #9

    I would like to see some more it for like an elevated view, top down would be helpful. The added detail outside looks good but is all just kind of drab, needs more color. And the big crates need to go. All in all its a good start though.

    Euro*Brew

  • Taylor Swift
    • January 17, 2005 at 5:29 PM
    • #10

    Yess finally!

    But not really Valve - ish.

  • RA7
    • January 17, 2005 at 5:49 PM
    • #11

    No pics of the elevator?

  • Fletch
    • January 17, 2005 at 11:02 PM
    • #12

    there's a crate on that car

  • von*ferret
    • January 17, 2005 at 11:09 PM
    • #13

    how did that crate GET on the car. Its not like it coudl've been dropped cause the height of the car + height of the box =/= bottom of the ceiling

  • KidDynamite
    • January 17, 2005 at 11:27 PM
    • #14

    it uh, um... ya what everybody else said.

  • Schmucker
    • January 18, 2005 at 6:33 AM
    • #15

    It's definitely a good start. I'd really like to see this map be popular again. It was basically the first CS map. Wasn't it originally going to be for Science and Industry or maybe Scientist Killing club? I can't remember exactly. I'm really glad to to see it being done, but it really has to be done right, ya know? Sort of have to pay homage to one of the greats with it.

  • von*ferret
    • January 18, 2005 at 6:35 AM
    • #16

    It was done for TFC first.

  • Euro*Brew
    • January 19, 2005 at 4:08 PM
    • #17

    Well it started as a TFC assasination map, but that map stemmed from an early scientist killing club map that was made.

    Euro*Brew

  • Dag
    • January 20, 2005 at 7:18 AM
    • #18

    You forgot the grass.

  • von*ferret
    • January 20, 2005 at 9:53 AM
    • #19

    yeah it would look good with some of the sprite grass/detail thingy source can do.

  • D L T
    • January 20, 2005 at 12:59 PM
    • #20

    What would make this map for me would be the apc :wink: I used to love that thing even if it did fall through the floor.

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