Guys, I would like to hear what's your take on it, what I mean.
Most basic job posting sounds:
We are looking for BLA BLA BLA, with experience, that can do BLA BLA.
Would be great if he/she could do BLA BLA BLA
to apply send you folio to BLA@ BLA.BLA
We will answer only selected aplication so for others FUCK YOU ;v
In 99% of the cases (at least afaik) when you are trying to be recruted you need to go through some steps:
1. folio selection,
2. art test
3. interview
and sometimes even some other stuff, but let's focus on those three.
Folio selection is that passive form, you just wait. But when it comes to the art test and interview, it's getting harder. You need to spend your time and sometimes even money for the interview (when it's in differen country). In most of the cases you have no idea what kind of salary you can get with that new job untill you are fully recruted ( I know some of you will say money is not the bigger case, true - but you need to live for something
). Untill that point you are not sure if all that effort is even worth it.
Why here in Game Industy jobs posting with salary they can offer (even aprox) are so rare ? Or is there a smart way to ask what kind of cash one can expect before starting the recruting process ?