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RELEASE: dm_scorpius BETA 1

  • skdr
  • January 16, 2005 at 8:34 PM
  • skdr
    • January 16, 2005 at 8:34 PM
    • #1

    Finished my HL2DM map. This map is suitable for 10 players (or more if you want to, but 10 is pretty optimal IMO). I hope you enjoy and give feedback !

    Images:

    http://staff.dayofdefeat.fi/skdr/dm_scorpius_b1_1.jpg

    http://img142.exs.cx/img142/9734/scorpius30vv.jpg

    http://staff.dayofdefeat.fi/skdr/dm_scorpius_b1_2.jpg

    http://img142.exs.cx/img142/2337/scorpius10ok.jpg

    http://img93.exs.cx/img93/3645/scorpius52nn.jpg

    Download:

    http://staff.dayofdefeat.fi/skdr/dm_scorpius_b1.zip

    Enjoy!

  • insta
    • January 16, 2005 at 8:47 PM
    • #2

    Huzzah!

  • OL
    • January 16, 2005 at 8:50 PM
    • #3

    2kewl4skewl

  • st0lve
    • January 16, 2005 at 8:55 PM
    • #4

    YAY!!!111111

    sexh~~

  • hamst3r
    • January 16, 2005 at 8:55 PM
    • #5

    beautiful.

  • JAL
    • January 16, 2005 at 9:03 PM
    • #6

    Stunning lighting is all I have to say...And yeah Hooray for Finnish mapping awesomeness

  • Phlek
    • January 16, 2005 at 9:06 PM
    • #7

    I looooove it, but there were some things I was curious about.

    In the main area of the map, looking out one of the windows you can see the end of the skybox model going null. Not a major problem, but thought I would let you know. Can't see it to well in this pic:

    [Blocked Image: http://s90567463.onlinehome.us/img/scorpius1.jpg]

    And the env_sun......is it suppose to be blue?

    [Blocked Image: http://s90567463.onlinehome.us/img/scorpius2.jpg]

    Other then that I love it, it flows nicely.

  • skdr
    • January 16, 2005 at 9:08 PM
    • #8

    yes env_sun is supposed to be blue. I love blue Yeah I noticed that 3dskybox thing, Im fixing it for beta 2

    Thanks guys !

  • Sven_E
    • January 16, 2005 at 9:28 PM
    • #9

    Finally this map looks absolutely stunning

  • Linga
    • January 16, 2005 at 10:16 PM
    • #10

    it looks great. the different light colors and textures are in perfect harmony. i especally like the floor on http://img142.exs.cx/img142/2337/scorpius10ok.jpg. easy to be done but just cool looking.

    i love your red pointlights. how long have you shifted the rgb sliders to get a color like that? looks like neon, really cool. but this color is so much exceeding in contrast to the other lights that i would expect more freaky lights like local green spots for example. it's a bit breaking the ranks but still cool!

    the brushwork looks harmonious on all shots. the only things i dislike are the windowtextur and these bridges with this truss texture. they don't fit into the map.

    i will download it later. thank you for just a great map

    but you havn't submitted this one to the contest, right? *phew*

  • skdr
    • January 16, 2005 at 11:51 PM
    • #11
    Quote from Linga

    but you havn't submitted this one to the contest, right? *phew*

    Thanks Linga. And no, I didnt submit this...

  • Nazul
    • January 17, 2005 at 12:08 AM
    • #12

    I LUUUUUUUUUUV IT ! the brushwork is goooooood , not to many props as I can recall from 15 mins back when me looked @ pics :wink:

    no critz , just GO ON

  • Phlek
    • January 17, 2005 at 12:15 AM
    • #13

    Oh yea, I almost forgot. I noticed u only had like 2 explosive barrels in the entire map. Maybe some more for game-play reasons? Just change the ones you already have in there.

  • skdr
    • January 17, 2005 at 12:33 AM
    • #14

    Yes good point. Will change in beta 2 !

  • MagicTMP
    • January 17, 2005 at 1:31 AM
    • #15

    /me drools

  • RA7
    • January 17, 2005 at 2:01 AM
    • #16

    Me add mirror asap, now sleep....

  • Minos
    • January 17, 2005 at 4:23 PM
    • #17

    I love it sk.dr! Looks a lot better than the first screens u posted.

  • mike-0
    • January 17, 2005 at 4:48 PM
    • #18

    secks

  • Taylor Swift
    • January 17, 2005 at 5:32 PM
    • #19

    yes this is awsome.

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