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MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • Vaya
    • May 31, 2016 at 2:48 PM
    • #1,301
    Quote from ElectroStatic

    8 hours ago, ElectroStatic said: Hi guys I just put my first map up for playtesting. If it gets accepted however I won't be able to join the playtesting due to difference in timezones so I was wondering how would I get feedback if I can't join the playtest session?

    Playtesters are a lot more critical (to the point of being rude at times- me included :P) when the mapmaker isn't present. Keep this in mind

    It's not also ideal as you can't get a dialogue going with feedback (everything is a statement rather than a potential back and forth)

  • etn
    • May 31, 2016 at 4:48 PM
    • #1,302
    Quote from Vaya

    1 hour ago, Vaya said: Playtesters are a lot more critical (to the point of being rude at times- me included :P) when the mapmaker isn't present. Keep this in mind

    It's not also ideal as you can't get a dialogue going with feedback (everything is a statement rather than a potential back and forth)

    I understand that. However I really cannot be part of the playtest. I really want to participate but the time difference does not allow me to.

  • etn
    • June 1, 2016 at 2:09 PM
    • #1,303

    I apologise for this, but can you change it back to the 2nd? I just found out that that day is clear for me...

  • Lykrast
    • June 2, 2016 at 9:06 PM
    • #1,304

    Sorry, I have submitted my playtest (Aftermath) a bit too early, would it be possible to just cancel it ? I'll resubmit it once I'm sure about it for good. Sorry for the incovenience.

  • etn
    • June 3, 2016 at 2:05 AM
    • #1,305

    Hello everyone! Thanks for those who went to playtest my map and gave feedback!

    Changes I will make:

    -Balance Mid

    -Fix Head glitch orange blocks at B

    -Fix Bombsite A's van's OP angle

    -Redo A Long

    -Redo Timings

    -de_vaginalsores ( ͡° ͜ʖ ͡°)

  • Vaya
    • June 3, 2016 at 9:12 AM
    • #1,306

    just so you know that wasn't a dig at your map. The name was pretty bad though..

  • etn
    • June 3, 2016 at 10:06 AM
    • #1,307
    Quote from Vaya

    53 minutes ago, Vaya said: just so you know that wasn't a dig at your map. The name was pretty bad though..

    I agree, I am thinking of changing it to a different name.

  • Vaya
    • June 3, 2016 at 10:52 AM
    • #1,308
    Quote from ElectroStatic

    45 minutes ago, ElectroStatic said: I agree, I am thinking of changing it to a different name.

    don't worry too much about name just now.

    Focus on the layout- don't add any textures/detailing until later and a name will come at that point too.

  • catfood
    • June 3, 2016 at 11:18 PM
    • #1,309

    de_vaginalsores sounds fine to me

  • MinorThreat
    • June 5, 2016 at 9:22 PM
    • #1,310

    If anyone involved in tonight's playtest of my map, de_docks, could leave any feedback I would appreciate it!

  • wylde
    • June 7, 2016 at 3:45 PM
    • #1,311

    The main post says I need to request the feedback and/or demo from my playtest of de_stolen, so I guess this is me doing that.

    No rush though. I'm not sure how long it usually takes to do these things.

  • MrRuck
    • June 12, 2016 at 8:45 PM
    • #1,312

    I would also appreciate to get the demo and the feedback on my map de_throne :) Sadly I couldn't playtest with you because of my ping which was about 2000. Fuck my life...

  • Malle
    • June 12, 2016 at 9:43 PM
    • #1,313

    can i add the map de_waterloo to the queue ?

  • Logic
    • June 12, 2016 at 10:35 PM
    • #1,314
    Quote from Malle

    52 minutes ago, Malle said: can i add the map de_waterloo to the queue ?

    Look at the first page, first post and go from there :)

  • etn
    • July 14, 2016 at 11:41 PM
    • #1,315

    Hi can someone remove Mettle from the playtest? I feel that I could work more on the map before I submit it for playtest.

  • etn
    • July 18, 2016 at 2:08 AM
    • #1,316

    Hi is there a demo of the playtest of de_Mettle?

  • TheDarkTerritory
    • August 15, 2016 at 4:39 PM
    • #1,317

    Would anybody be interested in playtesting this map? :P

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  • spa
    • August 18, 2016 at 10:27 AM
    • #1,318

    I finally added de_corp for playtesting. Hope there's no issues after renaming with suffix (radar should be working now). But let me know if there's any problems with the map!

  • Roald
    • August 19, 2016 at 10:08 AM
    • #1,319

    Hey RZL

    I'v submit my map de_bridge for sunday and its still in neutral state. I was wondering how much I can be sure this playtest is gonna be there?

    Regards Roald

  • spa
    • August 19, 2016 at 10:36 AM
    • #1,320

    Btw my map can easily be bumped to any other weekday in the future :) I just picked sunday as there seemed to be an opening.

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