If my map is still greyboxed and not detailed, but the layout is set and most of the basic principles of the map are there, can I submit it for a test then?
MapCore CS:GO Playtesting 4.0
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Quote from Tomato
If my map is still greyboxed and not detailed, but the layout is set and most of the basic principles of the map are there, can I submit it for a test then?
A map doesn't have to be detailed to be tested. You need:
-At least 10 spawns per team
-Basic optimization so it runs on every PC
-Working Radar
-Custom content packed
-Basic clippingBasically it just has to be in a playable state so valuable testing is possible.
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Quote from El_Exodus
A map doesn't have to be detailed to be tested. You need:
-10 spawns per team
-Basic optimization so it runs on every PC
-Working Radar
-Custom content packed
-Basic clippingBasically it just has to be in a playable state so valuable testing is possible.
Well it has spawns, I know how to make a working radar and how to pack the custom content.
For optimization i'm not so sure. I've never looked into that, but I guess while the map is still quite simple it doesn't need much optimization.
About the clipping:
I clipped some spots where you should get over while jumping on your own.
I clipped spots where the bomb would get stuck.
But there are spots (walls) where you can boost ur friend on or throw the bomb over.If a player has some common sense, he would know that isn't a spot he should boost or throw the bomb,
Is it necessary to clip those spots too?
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Quote from TomatoDisplay More
Well it has spawns, I know how to make a working radar and how to pack the custom content.
For optimization i'm not so sure. I've never looked into that, but I guess while the map is still quite simple it doesn't need much optimization.
About the clipping:
I clipped some spots where you should get over while jumping on your own.
I clipped spots where the bomb would get stuck.
But there are spots (walls) where you can boost ur friend on or throw the bomb over.If a player has some common sense, he would know that isn't a spot he should boost or throw the bomb,
Is it necessary to clip those spots too?
-Greyboxes need only little optimization, but if you skip this by 100% it might be unplayable on some PCs.
-Just avoid selfboosts so nobody is able to get out of the map on their own.
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I've recently submitted my map, Docks, for playtesting. It was rejected because the custom content wasn't packed into the .bsp. I think I may have uploaded the wrong file and was wondering whether you could give it another try:
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Quote from MinorThreat
I've recently submitted my map, Docks, for playtesting. It was rejected because the custom content wasn't packed into the .bsp. I think I may have uploaded the wrong file and was wondering whether you could give it another try:
Just checked it, there is still custom content missing, the radar is the same as well. Here is a screenshot: http://i.imgur.com/YwPzs37.jpg
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Quote from Squad
Yes. Just make sure the map has a working radar, enough spawn points (16 per team) and working bomb sites/hostages.
Okay, thanks to remind me of the 16 spawnpoints per team.
I just have 10 each.
And i'll probably add some priority too them, something I learned today by browsing the forum.
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Just checked it, there is still custom content missing, the radar is the same as well. Here is a screenshot: http://i.imgur.com/YwPzs37.jpg
I think that I must have forgotten to pack a curb model. I think that this one should work:
http://steamcommunity.com/sharedfiles/fi…s/?id=607848272
I've fixed the radar too.
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Quote from MinorThreat
I think that I must have forgotten to pack a curb model. I think that this one should work:
http://steamcommunity.com/sharedfiles/fi…s/?id=607848272
I've fixed the radar too.
Yepp, looks good to go, but the date is already full now. Wanna playtest on the 28th instead?
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Yepp, looks good to go, but the date is already full now. Wanna playtest on the 28th instead?
Better make it the 31st, I can't do Thursdays. Would you like me to fill out another submission form?
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No, it's fine, I updated your submission.
Okay, thanks.
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Status 2 in the playtest forms says "OK, fnuggi's type of map".
I'm curious what it means?
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I would guess there's a lot of unclipped stuff to climb?
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kz_funhouseclimbv3
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Quote from jackophant
I would guess there's a lot of unclipped stuff to climb?
Quote from Vayakz_funhouseclimbv3
Well I guess it's not that bad. I mean, i clipped most of the basic stuff.
Only thing left are spots where you can trhow the bomb over a wall or boost someone over a wall.
But then the player would be out of the map or stuck so There is no point doing it ( I hope)The playtest is just for the layout though. i hope people will play it that way.
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