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MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • Vaya
    • October 19, 2015 at 4:35 PM
    • #1,121
    Quote from laminutederire

    Hidden Content

    Fuck that I have so much issues with deleting the quotes on my phone when smileys are involved, so after 2 months of tries, I'll let that go and post it at the sale time.

    Now on to the real message:

    I fixed the spawn, and I'm going to update the drive probably tonight with a version with the 20th spawn and a better optimization

    I would suggest using the dev textures over your custom ones too. The reflective ones ending in B (borderless) are best. I think the current textures used are affecting visibility.

  • laminutederire
    • October 19, 2015 at 7:57 PM
    • #1,122
    Quote from Vaya

    I would suggest using the dev textures over your custom ones too. The reflective ones ending in B (borderless) are best. I think the current textures used are affecting visibility.

    Yeah sorry, I always forget to change those... I have a bad habit it annoys me to forget :( however I don't think I'll have time to do it until thursday though. the reflective ones? they're the same one, (I have 3-4 textures only, one for walls, two for floors and used only one time.)

  • Psyrius
    • October 29, 2015 at 10:24 AM
    • #1,123

    I've updated the map alot since I last uploaded it to the Workshop (I knew that version I submitted was not going to be accepted). The update includes clipping and a minimap. I'm still doing some final changes for the playtest tonight and will upload the new version in a couple of hours! :)

  • Vaya
    • October 29, 2015 at 10:46 AM
    • #1,124

    'NO CLIPPING, NO MINIMAP AND POOR MEMES'


    most scathing feedback I've seen.

  • Psyrius
    • October 29, 2015 at 11:55 AM
    • #1,125
    Quote from Vaya

    'NO CLIPPING, NO MINIMAP AND POOR MEMES'


    most scathing feedback I've seen.

    I understand the first two, but the third is just a personal opinion ^^ But I think the one who wrote that wasn't super serious about it... I hope

  • Vaya
    • October 29, 2015 at 11:58 AM
    • #1,126

    yeah I think it's implied :P

  • Overdoziz
    • October 29, 2015 at 1:52 PM
    • #1,127

    You need dank memes, not poor ones.

  • MaanMan
    • October 29, 2015 at 3:23 PM
    • #1,128
    Quote from Psyrius

    I understand the first two, but the third is just a personal opinion ^^ But I think the one who wrote that wasn't super serious about it... I hope

    Quote from Vaya

    'NO CLIPPING, NO MINIMAP AND POOR MEMES'


    most scathing feedback I've seen.

    There was a sign that said "YOU SHALL NOT PASS" with a picture of Gandalf, which one could simply walk by. And a doge dog saying "Many detail, Amazing forest, wow...." for a forest made out of square brushes. I can say that I've seen better memes in my days.

  • Psyrius
    • October 29, 2015 at 4:47 PM
    • #1,129

    Less hating please Those will be removed later. Now they are there. We're playtesting the map for its gameplay/layout, not judging stuff that doesn't affect the gameplay.


    And as I've said, an update is coming. Doing some final touches now.

  • Vaya
    • October 29, 2015 at 4:59 PM
    • #1,130
    Quote from MaanMan

    There was a sign that said "YOU SHALL NOT PASS" with a picture of Gandalf, which one could simply walk by. And a doge dog saying "Many detail, Amazing forest, wow...." for a forest made out of square brushes. I can say that I've seen better memes in my days.

    maybe it was meant to be 'YOU SHALL NOT (Do a clipping) PASS' ;)

  • Tensei
    • October 30, 2015 at 12:08 AM
    • #1,131

    Do you playtest remakes here?

  • Vaya
    • October 30, 2015 at 7:32 AM
    • #1,132

    we've done so in the past. A 1:1 port would be a pretty pointless playtest tho

  • Tensei
    • October 30, 2015 at 8:58 AM
    • #1,133
    Quote from Vaya

    we've done so in the past. A 1:1 port would be a pretty pointless playtest tho

    http://steamcommunity.com/sharedfiles/fi…s/?id=544451796

  • 'RZL
    • October 30, 2015 at 9:56 AM
    • #1,134

    Yeah, it's fine, we can playtest that. Just use the submission form and we'll get things sorted.

  • Vaya
    • October 30, 2015 at 10:09 AM
    • #1,135

    looks like good fun. It's been a while since I played aztec :P

  • Jeoappls
    • October 30, 2015 at 12:48 PM
    • #1,136

    good to see

  • swst.turn
    • November 5, 2015 at 10:24 PM
    • #1,137

    "Please take more time working on your map. You can choose a date that is further away (more than two weeks) or cancel your submission." I didn't know about this rule, I think it should be described in first post.

  • Smileytopin
    • November 9, 2015 at 9:55 PM
    • #1,138

    For the playtest submission I submitted, the date should be 11/15/15.

    I can't type...

  • jackophant
    • November 9, 2015 at 11:40 PM
    • #1,139
    Quote from swst.turn

    "Please take more time working on your map. You can choose a date that is further away (more than two weeks) or cancel your submission." I didn't know about this rule, I think it should be described in first post.

    Kind of falls under quality control, but either way it warns of maps being declined:

    [Blocked Image: http://i.imgur.com/zUzxzSA.png]

  • swst.turn
    • November 9, 2015 at 11:51 PM
    • #1,140
    Quote from jackophant

    Kind of falls under quality control, but either way it warns of maps being declined:

    [Blocked Image: http://i.imgur.com/zUzxzSA.png]

    Seems to be legit :D Rules is rules, waiting for 2 weeks.

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