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MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • Pampers
    • July 21, 2015 at 12:04 PM
    • #1,001
    Quote from jeannenallak

    Buddy's moans of 'Oh Vic, do not be ridiculous' were particularly annoying me, as if I might see it, so would they, and lying to me particularly wasn't helping.

    Classic Buddy.

  • kinggambit
    • July 22, 2015 at 4:19 AM
    • #1,002

    Thanks for playtesting my map everyone!

  • Iceberg
    • July 22, 2015 at 11:33 PM
    • #1,003

    hello, I am that it can be a hassle now, but could change the version of the map to the playtest tomorrow and I have available?

    @'RZL

    if you can do here is the link

    bunker_007

    https://drive.google.com/folderview?id=…ZEU&usp=sharing

    Thanks and sorry for the mishap.

  • 'RZL
    • July 24, 2015 at 7:43 PM
    • #1,004

    Just a quick FYI for everyone who's making maps with squeaky doors:

    No need to change the speed of the doors for playtests anymore, Valve fixed the issue with the last CS:GO update! You can read about the update here:

    http://blog.counter-strike.net/index.php/2015/07/12182/

  • Geno
    • July 25, 2015 at 12:52 PM
    • #1,005

    What does Status 1 And Status 2 mean in the playtest response sheet?

  • swst.turn
    • July 26, 2015 at 9:25 PM
    • #1,006

    Can you upload feedback and demo for today playtest of de_yard?

  • 'RZL
    • July 27, 2015 at 1:54 PM
    • #1,007

    @swst.turn, @GenoCide, the feedback files are on the drive now.

  • Geno
    • July 27, 2015 at 2:21 PM
    • #1,008
    Quote

    @swst.turn, @GenoCide, the feedback files are on the drive now.

    Roger. Thanks for testing.

  • laminutederire
    • July 27, 2015 at 8:38 PM
    • #1,009

    @'RZL I'll post the link to the nav mesh tomorrow afternoon, in case I succeed in finishing an update, which will require a new nav mesh. This time everything seems to be packed properly, I renamed all materials and model directories, and map launched with all textures without issues. I updated the bsp on the drive with the last version, where everything is there (the previous version still lacked some textures), do tell me if there is still an issue.

    Thank you in advance, and hopefully I'll see you, without any issues, during the playtest!

  • 'RZL
    • July 27, 2015 at 8:57 PM
    • #1,010
    Quote from laminutederire

    @'RZL I'll post the link to the nav mesh tomorrow afternoon, in case I succeed in finishing an update, which will require a new nav mesh. This time everything seems to be packed properly, I renamed all materials and model directories, and map launched with all textures without issues. I updated the bsp on the drive with the last version, where everything is there (the previous version still lacked some textures), do tell me if there is still an issue.

    Thank you in advance, and hopefully I'll see you, without any issues, during the playtest!

    nope

    http://imgur.com/a/NP0Rm (some examples)

  • laminutederire
    • July 27, 2015 at 9:01 PM
    • #1,011
    Quote

    nope

    http://imgur.com/a/NP0Rm (some examples)

    when did you download the map? I updated the file on the drive at 21:32 because the previous version had the particular issue you pointed out, which could explain why models are black.

  • 'RZL
    • July 27, 2015 at 9:02 PM
    • #1,012
    Quote from laminutederire

    when did you download the map?

    Just now, I used the download link you provided for your submission.

  • laminutederire
    • July 27, 2015 at 9:24 PM
    • #1,013
    Quote

    Just now, I used the download link you provided for your submission.

    I used VIDE to pack textures, could that be the cause?

    edit:I figured why the radar doesn't work, missing textures may be caused by that too. When downloading from the google drive, the file was renamed to something else, because of the name of a previous version. Now, I renamed the whole thing so that when you download it doesn't rename the file, and it should work.

    (In addition, leplubodeslapin checked the file itself, and it worked.)

  • Squeebo
    • July 28, 2015 at 8:43 PM
    • #1,014

    Could I have the next available playtest slot for my map de_butterfly?

  • 'RZL
    • July 28, 2015 at 9:17 PM
    • #1,015
    Quote from Squeebo

    Could I have the next available playtest slot for my map de_butterfly?

    Not like this anymore. Please read the first post of this thread.

  • Squeebo
    • July 28, 2015 at 9:36 PM
    • #1,016
    Quote

    Not like this anymore. Please read the first post of this thread.

    Apologies! Will use the submission form from now on. Cheers.

  • yukari
    • July 29, 2015 at 3:38 PM
    • #1,017

    Hi! It's been a long time since I had a playtest here and I saw that there's been a lot of improvements to it. I'am just wondering whats new. I saw someone posting a heatmap of the kills made in the playtest, at least thats what I think it was.

    I have a playtest tomorrow and I want to make full use of it. So what kind of information can I download after the playtest, and how?

  • Vaya
    • July 29, 2015 at 4:11 PM
    • #1,018

    Just now the mapcore 10 vs 10 offers a demo file (.dem) and transcript of a the feedback logs.

    I believe you can create heatmaps yourself via the .dem file but I've never seen a real need for these. Looks pretty but you should already know the chokes of a map you've created, right?

  • jackophant
    • July 29, 2015 at 4:52 PM
    • #1,019

    the heatmaps are from a 3rd party website which requires the demo file, your map radar in jpg/png format and the same positional data you provide for it in the radar text file.

  • jd40
    • July 30, 2015 at 12:36 PM
    • #1,020

    Tried to squeeze my map in for today. If it's too late just move it to the next playtest. Thanks !

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