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MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • Iceberg
    • July 3, 2015 at 5:01 PM
    • #961

    Hello, I have finished a new update my map DE_BUNKER, based on the results of the playtest I will continue making changes in routes or other aspects will advance map

    https://drive.google.com/folderview?id=…enc&usp=sharing

    any feedback is appreciated and taken into consideration, thanks

  • jakuza
    • July 5, 2015 at 12:10 AM
    • #962

    Hey, could I get the demo for de_street from the playtest on the 2nd? It completely slipped my mind.

  • 'RZL
    • July 5, 2015 at 12:32 AM
    • #963
    Quote from jakuza

    Hey, could I get the demo for de_street from the playtest on the 2nd? It completely slipped my mind.

    Hey, the log files and recordings for you and @Vilham are on the drive now.

  • laminutederire
    • July 5, 2015 at 12:58 AM
    • #964

    @'RZL if I'm not making any mistakes, you're the one handling playtest submissions, so... I put the wrong map version in my submission: here's the link for the right file. I hope my first time using Pakrat was successful, if not do tell me! And so sorry for the inconvenience and my clumsiness..

  • Iceberg
    • July 7, 2015 at 1:19 PM
    • #965

    Hi guys could tell me if my map has everything you need for playtest tonight?

    @'RZL

    THX.

  • 'RZL
    • July 7, 2015 at 6:43 PM
    • #966
    Quote from Iceberg

    Hi guys could tell me if my map has everything you need for playtest tonight?

    @'RZL

    THX.

    Hey, sorry for checking it so late. It is okay in general, but there are some black textures, could you make sure to pack everything correctly and send me the file again?

  • laminutederire
    • July 7, 2015 at 6:47 PM
    • #967

    @'RZL is mine okay for Thursday's playtest?

    Is the map downloaded on the server at the time of the playtest? To know for how long I can update my file on the link I send.

  • 'RZL
    • July 7, 2015 at 7:42 PM
    • #968
    Quote from laminutederire

    @'RZL is mine okay for Thursday's playtest?

    Is the map downloaded on the server at the time of the playtest? To know for how long I can update my file on the link I send.

    Your map does not have a suffix and my game crashes when I try to load your map. You can update your map up to an hour before the playtest begins, but the sooner the better and your spot will only be reserved for you if you submit a playable version first.

  • laminutederire
    • July 7, 2015 at 8:56 PM
    • #969
    Quote

    Your map does not have a suffix and my game crashes when I try to load your map. You can update your map up to an hour before the playtest begins, but the sooner the better and your spot will only be reserved for you if you submit a playable version first.

    well it works on my computer, and on the steam workshop, so it must be an issue when packing with Pakrat? I am sorry for that, I honestly don't want to waste anybody's time, so I'll try to fix that asap.

    Also I added a suffix on my file, so that's not a concern for now on.

    I just updated cosmetics stuff, like direction indications and stuff like that.

    I tried some things, I think I know what caused the problem. Uploaded a new version at the same link, can you tell me if it works now please ?

  • Vaya
    • July 8, 2015 at 8:34 AM
    • #970

    did you try packing the .nav into the BSP?

  • laminutederire
    • July 8, 2015 at 8:50 AM
    • #971
    Quote from Vaya

    did you try packing the .nav into the BSP?

    i did, I shouldn't have ?

  • Vaya
    • July 8, 2015 at 8:53 AM
    • #972

    exactly that. Remove it/upload separately and the map *should* be fine

  • laminutederire
    • July 8, 2015 at 11:08 AM
    • #973

    Well I did that, Hope it works now.

    here's the link for the nav mesh if needed: nav mesh.

    Please let me know if it is still wrong.

  • 'RZL
    • July 8, 2015 at 1:57 PM
    • #974
    Quote from laminutederire

    Please let me know if it is still wrong.

    The map doesn't crash anymore, but there are some black textures on the map. Looks like there are still some textures that you forgot to pack.

    Edit: Judging from your screenshots, it has to be the plain green and blue textures that are missing.

  • kaka
    • July 8, 2015 at 2:19 PM
    • #975

    @'RZL Could you switch the date of my playtest to the 12th?

  • 'RZL
    • July 8, 2015 at 4:49 PM
    • #976
    Quote from kaka

    @'RZL Could you switch the date of my playtest to the 12th?

    It is done.

  • laminutederire
    • July 8, 2015 at 6:41 PM
    • #977
    Quote

    The map doesn't crash anymore, but there are some black textures on the map. Looks like there are still some textures that you forgot to pack.

    Edit: Judging from your screenshots, it has to be the plain green and blue textures that are missing.

    That's good to hear, one problem solved. As for the other issue, it was dark green and dark blue, and I named them in french, so there was "foncé" in the name and it didn't packed it up because of the "é". I packed it myself, so it should finally work smoothly. (there are still some random black spots, still don't know why, but they appear on all versions, but these are rare and do not affect gameplay at all since they are in the scenery). Thank you for your patience.

  • lebowski
    • July 12, 2015 at 2:59 PM
    • #978

    how does the playtest work? becuase my map is confirmed to playtest today and i would like to know if you got a group of 10 people or if you only got 5 and i have to get another 4 people?

    also i would like to know when the playtest is starting?

  • Vaya
    • July 12, 2015 at 3:07 PM
    • #979

    it's a 10 vs 10 public playtest. starts at 8pm gmt(ish)

  • tomm
    • July 12, 2015 at 3:08 PM
    • #980
    Quote from lebowski

    how does the playtest work? becuase my map is confirmed to playtest today and i would like to know if you got a group of 10 people or if you only got 5 and i have to get another 4 people?

    also i would like to know when the playtest is starting?

    there's enough people most of the time, so don't worry about that.. and all the info is in the first post of this thread.


    Quote

    Playtesting info:

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CET/CEST. We playtest a maximum of 2 maps per playtest.

    Here you can convert your time to CET/CEST

    Make sure to join our Playtesting Group on Steam to get notified when a playtest starts!

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