1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • Recki
    • June 4, 2015 at 8:16 PM
    • #901
    Quote

    Todays playtest gets postponed until tomorrow as the server didn't get updated since the last csgo update. Nothing we can do about it.

    Sorry for the inconvenience this might cause.

    :(

  • Vorontsov
    • June 5, 2015 at 3:24 PM
    • #902

    So today is an official playtest since tomorrow didn't work, right? :P


    Edit: Replace tomorrow with "since update fucked up the server"

  • 'RZL
    • June 5, 2015 at 3:30 PM
    • #903

    yes, tomorrow didn't work because I was sick on that day :P

  • Vorontsov
    • June 5, 2015 at 8:07 PM
    • #904

    No playtest? ;-;

    I assume you have to request the feedback etc? I would like to get hold of those thanks :)

    It was fun playing

  • 'RZL
    • June 6, 2015 at 10:35 AM
    • #905
    Quote from Vorontsov

    No playtest? ;-;

    I assume you have to request the feedback etc? I would like to get hold of those thanks :)

    It was fun playing

    The recording and the logfiles are on the drive now.

  • Daruth505
    • June 6, 2015 at 5:50 PM
    • #906

    Any chance i could have my map PlayTested here on Mapcore :) I've had this map in a block out state for alittle as i havent been about too keep developing it untill now. I cant wait for it too be tested if you accept.. Thank you and let me know if its possible.

  • Vorontsov
    • June 6, 2015 at 6:26 PM
    • #907
    Quote from Daruth505

    Any chance i could have my map PlayTested here on Mapcore I've had this map in a block out state for alittle as i havent been about too keep developing it untill now. I cant wait for it too be tested if you accept.. Thank you and let me know if its possible.

    Any map can be playtested, read the post to see what you have to do

  • Daruth505
    • June 6, 2015 at 6:32 PM
    • #908

    thank you, my mistake there :) Probably cause i read it ages ago i skipped it this time.. dono whyy. Liked your map yesterday :)

  • VIOLATION
    • June 7, 2015 at 5:23 PM
    • #909

    Submitted my map. Download file has all radar content and .kv etc. but they're all packed into the map already anyways. Noticed just now that Daruth and I both applied for the second playtest on the 6/9 date. If his map is accepted for that date first then I'll gladly take the next date (The 11th I believe?)

  • Grillet
    • June 7, 2015 at 6:26 PM
    • #910

    Hopefully fixed the changes required for my playtest soon.

    Link to the newest version of EasternCity: https://dl.dropboxusercontent.com/u/64384600/de_…ncity_v01.1.zip

  • VIOLATION
    • June 7, 2015 at 7:39 PM
    • #911

    Just realized I had packed a different version of the radar. This link should fix that issue:


    Not sure what the spawns comment is though? There's never been an issue with spawns that I've had.

  • DooM
    • June 8, 2015 at 9:19 AM
    • #912
    Quote from VIOLATION

    Just realized I had packed a different version of the radar. This link should fix that issue: https://drive.google.com/file/d/0B29xbu…W51M2w1ZzA/view

    Not sure what the spawns comment is though? There's never been an issue with spawns that I've had.

    Do you have at least 20 spawns? It's because the server has 20 slots and if there isn't 20 spawns, only a certain amount of people can play. Regarding visibility, did you not see the post I made in your thread? I outlined various areas of bad visibility, I would maybe fix them to allow for a less frustrating play-test.

  • VIOLATION
    • June 8, 2015 at 12:29 PM
    • #913
    Quote from DooM

    Do you have at least 20 spawns? It's because the server has 20 slots and if there isn't 20 spawns, only a certain amount of people can play. Regarding visibility, did you not see the post I made in your thread? I outlined various areas of bad visibility, I would maybe fix them to allow for a less frustrating play-test.

    I do have 10 and 10 on each side. That comment came off the list with the update I gave so not sure what was wrong the first time. Yours being the longest post I attempted to fix as many as the peek spots and crate issues as possible and pretty much everything you posted so it should be good at least in those spots.

  • MaanMan
    • June 8, 2015 at 5:18 PM
    • #914
    Quote from VIOLATION

    I do have 10 and 10 on each side. That comment came off the list with the update I gave so not sure what was wrong the first time. Yours being the longest post I attempted to fix as many as the peek spots and crate issues as possible and pretty much everything you posted so it should be good at least in those spots.

    You may have 10 spawns on each side but only 8 work on CT side and 9 on T side.

  • hamilton5
    • June 9, 2015 at 6:48 AM
    • #915
    Quote from MaanMan

    You may have 10 spawns on each side but only 8 work on CT side and 9 on T side.

    could you check this in game with map_showspawnpoints ?

  • MaanMan
    • June 9, 2015 at 1:03 PM
    • #916
    Quote from hamilton5

    could you check this in game with map_showspawnpoints ?

    You could do that but it would require me to search the map for any misplaced spawns also. When I load up the map I turn on sv_cheats 1, mp_warmup_pausetimer 99, bot_stop 1, bot_quota 40. I will then look at the mini map to see if there are any misplaced spawns and buy an item from spawn. I then repeat this for the other side. If you map looks trust worthy I will leave here, and not fly around the map looking for deathpits, staircase bomb sites, freak brush work, and other oddities.

  • Vaya
    • June 9, 2015 at 1:22 PM
    • #917

    Mental note -make very pretty spawns to trick maanman.

  • jackophant
    • June 9, 2015 at 2:26 PM
    • #918

    @MaanMan I'm definitely going to hide a death pit in our map now :D and you already have an opinion on my "freak brush work" :P

  • Gattsu
    • June 9, 2015 at 7:32 PM
    • #919

    https://www.dropbox.com/s/xobapza0l3nb…row_c9f.7z?dl=0


    New link for today, gotta run at the moment, see you in-server.

  • esspho
    • June 10, 2015 at 11:52 PM
    • #920

    I've got the slot on 06/16 (de_copper) and I also happened to get a slot on the reddit list on the same date.

    Since I can't attend both at (nearly) the same time I'm going to pass my mapcore-slot on to people who are looking for a playtest next week.

    Of course, If there is nobody who wants it, you could start playing and I join in as soon as I'm out of there. But I don't want to hog the slot with that contest around.

    Sorry if that causes any inconveniences.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. CEDIA Expo 2026 Denver

    sensationsexhibits
    July 7, 2026 at 2:17 PM
  2. Exhibition stand contractor in Munich | Booth Constructor

    boothconstructor
    July 7, 2026 at 12:45 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™