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MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • Deh0lise
    • December 30, 2014 at 1:55 PM
    • #441

    I ended up making important modifications on de_rails, can I have the slot for the 1st of January? I'd like to test a 5on5, but I'll need collisions (boosts are crucial) and at least one spectator slot (+me as spectator as I can't barely play due to connection+server). Is that possible?

  • TheOnLY
    • December 30, 2014 at 4:01 PM
    • #442

    Can i have the next free Playtest slot (4th of January) ? The map doesnt have a name yet

  • 'RZL
    • December 30, 2014 at 8:04 PM
    • #443

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • Gooby
    • December 30, 2014 at 8:07 PM
    • #444

    it asks for a password

  • Vaya
    • December 30, 2014 at 8:07 PM
    • #445

    when did it get a password? and what is the password?

  • Triiodine
    • December 30, 2014 at 8:40 PM
    • #446

    I'd love to nab one of these slots for de_smoke (Greybox):

    Playtest 11.01.15

    • [OPEN]
    • [OPEN]

    However, if possible I would much prefer it on the 10th and not the 11th of January, as staying up til 12 PST time is rather bad for my schedule the next day.

  • 'RZL
    • December 30, 2014 at 10:02 PM
    • #447

    yeah, it was a mistake. It's not supposed to be password protected.


    Quote from shreymann

    Hey I would like to apply for the 30th


    Heres the bsp and nav: http://ge.tt/6yQyxS72


    you didnt appear to the playtest, did you? anyway, your map didnt meet the criteria for a playtest so we dismissed it. Next time if you want your map tested, please read what's written at the beginning of this thread and make sure your map meets the stated criteria.

  • Triiodine
    • December 31, 2014 at 3:33 AM
    • #448
    Quote from Agameofscones

    I'd love to nab one of these slots for de_smoke (Greybox):

    Playtest 11.01.15

    • [OPEN]
    • [OPEN]

    However, if possible I would much prefer it on the 10th and not the 11th of January, as staying up til 12 PST time is rather bad for my schedule the next day.

    I have compiled a working version with the .nav and radar files packed into the BSP. Download here: https://www.mediafire.com/?kbm7829xn9t18i0

  • Squeebo
    • December 31, 2014 at 5:20 AM
    • #449

    Could I get one of the playtest slots on 06.01.15? I'd like to test cs_market


    Dropbox Download

  • 'RZL
    • January 1, 2015 at 8:00 PM
    • #450

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • osKo
    • January 2, 2015 at 12:23 AM
    • #451

    I missed the playtest because my internet didn't work; is the recorded demo avaliable?

  • Squeebo
    • January 2, 2015 at 5:57 AM
    • #452

    I've made a few small updates to my map, it would be great if you could replace the old file this newer version


    Dropbox Download


    Also could I get the playtest recorded via GOTV as well? Thanks a bunch!

  • FMPONE
    • January 2, 2015 at 7:35 AM
    • #453

    Hi there, I'd like to get in a playtest of a new map, DE_SKY when possible

  • 'RZL
    • January 2, 2015 at 12:17 PM
    • #454
    Quote from osKo

    I missed the playtest because my internet didn't work; is the recorded demo avaliable?


    Yepp, it's in the drive now. https://drive.google.com/file/d/0B1VMhS…iew?usp=sharing


    Quote from Squeebo

    I've made a few small updates to my map, it would be great if you could replace the old file this newer version


    Dropbox Download


    Also could I get the playtest recorded via GOTV as well? Thanks a bunch!


    Alright. It's noted.


    Quote from FMPONE

    Hi there, I'd like to get in a playtest of a new map, DE_SKY when possible


    Alright, you're up for 06.01.2015 at 21:00 CET as the second map. I'm looking forward to it!

  • 'RZL
    • January 2, 2015 at 12:45 PM
    • #455

    I took some time to improve the playtest config a little. With these changes the playtests should be more to the point with having a set amount of rounds that are being played each half (12 rounds) and players swapping sides automatically. Further details can be found in the changelog listed below.


    Here is the updated playtest file:

    https://drive.google.com/file/d/0B1VMhS…iew?usp=sharing


    Here is the changelog:

    https://drive.google.com/open?id=0B1VMh…pY1E&authuser=0


    any feedback and or suggestions are welcome of course!

  • TheOnLY
    • January 2, 2015 at 1:56 PM
    • #456

    Nice !

    Is bock now enabled so you can boost teammates?

  • jackophant
    • January 2, 2015 at 2:05 PM
    • #457

    New play test changes look good, particularly the 12 rounds each side; Winning team from previous half gets full play of other team is a dream come true!


    And can we have block on as standard? Makes for more thorough map testing, especially as I imagine most people are aiming their map to be competitive.

  • 'RZL
    • January 2, 2015 at 2:47 PM
    • #458

    mp_solid_teammates 0 is currently the standard. I would like to keep it that way since playing 10vs10 with solid teammates is pretty obnoxious most of the time. Map creators can still ask for this setting to change when testing their map, of course.

  • Vaya
    • January 2, 2015 at 2:49 PM
    • #459

    mp_solid_teammates 1 please


    edit -late reply. cheers

  • Triiodine
    • January 2, 2015 at 7:04 PM
    • #460

    Hey 'RZL, I've been working on my map a lot recently and I'll be posting an updated version to go along with the playtest, and I'd like GOTV recording just in case something on my side screws up. Oh and happy new year!

    [Blocked Image: http://i.imgur.com/7j9pvG9.jpg]


    Yeah, stuff has changed.

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