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MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • osKo
    • October 15, 2014 at 6:00 AM
    • #301

    RZL, if you're fine with it, please book this third version of de_tivoli for 19.10.14. Sundays seem to be the only time I can get on before 21:00...
    I'll try to do something about it, but in the meantime, I can only put my map on Sundays. Apalogies to anyone that was intending to do the same.

    Release #03: https://www.dropbox.com/s/i6er289f2mww…se%203.zip?dl=0

  • 'RZL
    • October 15, 2014 at 12:32 PM
    • #302

    Playtest Schedule


    Playtest 16.10.14

    • Soldierrob's DE_Concept
    • Lajron's DE_Havana

    Playtest 19.10.14

    • osKo's DE_Tivoli
    • [OPEN]

    Playtest 21.10.14

    • [OPEN]
    • [OPEN]

    Playtest 23.10.14

    • [OPEN]
    • [OPEN]

    Playtest 26.10.14

    • [OPEN]
    • [OPEN]

    Playtest 28.10.14

    • [OPEN]
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest. For map creators:If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out! Prior to the test you will have to send Roflzomglol one .bspfile, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!

    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • jackophant
    • October 15, 2014 at 12:52 PM
    • #303
    Quote from osKo

    RZL, if you're fine with it, please book this third version of de_tivoli for 19.10.14. Sundays seem to be the only time I can get on before 21:00...

    I'll try to do something about it, but in the meantime, I can only put my map on Sundays. Apalogies to anyone that was intending to do the same.

    Release #03: https://www.dropbox.com/s/i6er289f2mww…se%203.zip?dl=0


    New version? update the thread dude, so we know what's happening!

  • soldierrob
    • October 16, 2014 at 12:58 PM
    • #304

    Hey, can I get the 16th ? https://www.dropbox.com/sh/om6s2cmfeu9…F00UwN0zfa?dl=0


    Thx

  • 'RZL
    • October 16, 2014 at 8:09 PM
    • #305

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • osKo
    • October 18, 2014 at 12:07 AM
    • #306

    Could you please record a GOTV demo on the 19th when de_tivoli is being played, please?

  • 'RZL
    • October 19, 2014 at 7:59 PM
    • #307

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015


    Quote from osKo

    Could you please record a GOTV demo on the 19th when de_tivoli is being played, please?

    Alright, will do so.

  • hamilton5
    • October 19, 2014 at 8:35 PM
    • #308

    your 'fastdl' is not fast at all, why is this?


    if you want more chattime instead of vote use mp_match_restart_delay or mp_halftime_duration if you put in half time for automatic team switches - just throwing it out there

  • osKo
    • October 19, 2014 at 9:59 PM
    • #309
    Quote

    Another Playtest is starting now! Come join us!

    94.250.201.180:27015


    Alright, will do so.


    I can't find the .dem file in the google drive replays. Did you upload it?

  • 'RZL
    • October 19, 2014 at 10:04 PM
    • #310
    Quote from hamilton5

    your 'fastdl' is not fast at all, why is this?


    if you want more chattime instead of vote use mp_match_restart_delay or mp_halftime_duration if you put in half time for automatic team switches - just throwing it out there

    I don't know man, for some it's fast and for other's it's slow. Got any idea what it could be?


    Quote from osKo

    Alright, will do so.


    I can't find the .dem file in the google drive replays. Did you upload it?


    Sorry dude. Totally forgot about recording the match :/

  • osKo
    • October 19, 2014 at 10:39 PM
    • #311
    Quote

    I don't know man, for some it's fast and for other's it's slow. Got any idea what it could be?

    Alright, will do so.


    I can't find the .dem file in the google drive replays. Did you upload it?


    Sorry dude. Totally forgot about recording the match :/


    Excuse me while I go punch a wall

  • jackophant
    • October 20, 2014 at 11:32 AM
    • #312
    Quote from osKo

    Excuse me while I go punch a wall


    [Blocked Image: http://www.transformer-ivan.net/wp-content/uploads/2012/06/wall_prostitute.gif]

  • 'RZL
    • October 21, 2014 at 9:15 PM
    • #313

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • El_Exodus
    • October 21, 2014 at 10:40 PM
    • #314

    [Blocked Image: http://abload.de/img/2014-10-21_00001qbs7v.jpg]


    Just a little sewing issue on de_log.

    Felt good to play the map. A mate of mine who joined the playtest was a bit confused about the layout and the places where to hide, but i think everybody has this on the 1st time on a new map.

    If i should help check the clipping(after your clipping update this weekend), just hit me up. I'd be in to give feedback.

    I like the map

  • Deh0lise
    • October 22, 2014 at 9:32 AM
    • #315

    I really liked how log plays. The only downside for me is the openable door, I think it is kinda unnecessary, makes that area more complex and doesn't add much. I'd also make the stairs wider and add a sign near de entrance so CTs know there is actually another way (I've got suprised the first time I played there).


    This specular looks bad: http://i.imgur.com/I6F3fBy.jpg You should the faces from another cubemap imo.


    The part were the ¿air cooler? is doesn't look right as it doesn't fit the window. Adding a brush might make it feel better. http://i.imgur.com/JXtaGHD.jpg


    Dev texture: http://i.imgur.com/wwaMNU8.jpg


    I'd make prop static the trees down the middle cliff, it is weird they move that way (inside/outside the cliff).


    This is your best map so far in my opinion, it does play really good and the theme is solid and consistent around the whole map. Good job ^_-

  • hamilton5
    • October 22, 2014 at 2:29 PM
    • #316

    I missed de_log??


    [Blocked Image: http://www.transformer-ivan.net/wp-content/uploads/2012/06/wall_prostitute.gif]

  • tomm
    • October 22, 2014 at 2:54 PM
    • #317
    Quote from hamilton5

    I missed de_log??


    [Blocked Image: http://www.transformer-ivan.net/wp-content/uploads/2012/06/wall_prostitute.gif]


    me too


    [Blocked Image: http://www.transformer-ivan.net/wp-content/uploads/2012/06/wall_prostitute.gif]

  • text_fish
    • October 22, 2014 at 6:55 PM
    • #318
    Quote from tomm

    me too


    [Blocked Image: http://www.transformer-ivan.net/wp-content/uploads/2012/06/wall_prostitute.gif]

    I only caught the end of it.

    [Blocked Image: http://25.media.tumblr.com/tumblr_mdagzgUIDG1r8l821o3_500.gif]


    It's a good map though. I really like the atmosphere, and from what little I played it seemed like there were good opportunities for CT flanks and stealthy bits.

  • jackophant
    • October 23, 2014 at 1:13 PM
    • #319

    MRW wall punching gifs are overused:


    [Blocked Image: http://i1010.photobucket.com/albums/af230/shadow5001/barney-punches-wall.gif]

  • Gooby
    • October 23, 2014 at 5:53 PM
    • #320

    http://www.gamefront.com/files/24564990/mapcore.rar


    for today


    Please record the game !! I need the demo..

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