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MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • aaaaasdasdasdasdasda
    • September 3, 2014 at 7:12 AM
    • #181
    Quote from jackophant

    Exodus makes good points, but just adding that I thought the route from spawn to spawn over the top encouraged a lot of spawn camping and detracted from the objective at hand.

    The players are supposed to spawn on an objective once they capture it, sounds like that wasn't working.

  • jackophant
    • September 3, 2014 at 2:43 PM
    • #182
    Quote from ruarai

    The players are supposed to spawn on an objective once they capture it, sounds like that wasn't working.


    Oh no, they definitely spawned on the objectives (sometimes?), but you mean they are only meant to spawn in the "original spawn" once? Even with captured points, people would still spawn in the original spawn points and just rush over the mid bridge in a nova/negev spam fest.

  • El_Exodus
    • September 3, 2014 at 3:50 PM
    • #183

    I actually didn't get the spawnmechanics when testing it. Afair sometimes i spawned in the base, and sometimes i spawned randomly on the map.

  • text_fish
    • September 3, 2014 at 7:32 PM
    • #184

    RZL, may I book a slot for de_88mm on Tuesday 9th please?

  • N3tieb
    • September 3, 2014 at 7:45 PM
    • #185

    Hey I would like to next open sport if possibel my map overview:


    [Blocked Image: http://i257.photobucket.com/albums/hh211/N…e_launch2v2.png]


    Download:

    http://www.mediafire.com/download/r1a3j…h2_03.09.14.zip

  • Gattsu
    • September 3, 2014 at 11:13 PM
    • #186

    Guys, I'd like another take on my map, when is a slot available? Please let me know so we can coordinate either through here or through a PM.


    Thanks!

  • 'RZL
    • September 5, 2014 at 8:06 PM
    • #187

    The playtest of N3tieb's DE_Launch is starting now! Come join us!

    94.250.201.180:27015


    Hey Gattsu, we can playtest your map on sunday at the usual time (21 CEST).

    Text_fish, tuesday is all yours.

  • jackophant
    • September 7, 2014 at 12:36 AM
    • #188

    How important is a minimap? Mine is like... almost aligned, you can see where you are but it's not perfect. I'm literally killing myself over this and I have no idea why it isn't working, I've made them perfect before...


    Does anyone know of any problems as to why the scale/coordinates don't match up properly?

  • jackophant
    • September 7, 2014 at 1:18 AM
    • #189
    Quote

    Alright, it's noted.


    Map files for sunday, apologies in advance for horrific radar... It won this time!


    https://drive.google.com/folderview?id=…ZTA&usp=sharing


    I've removed the pre-packaged kv and nav files from the bsp (courtesy of SDK uploader) and provided them separately as has been done before.

  • Gooby
    • September 7, 2014 at 1:47 AM
    • #190

    I'd like to get my map playtested. Do I have to give you the bsp if the map is on workshop? All the custom materials, nav, kv file etc are packed in the bsp so you can just download it from there. Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=270442295


    I'm free this weekend at least. Just tell me when you have time.

  • 'RZL
    • September 7, 2014 at 4:26 PM
    • #191
    Quote from Gooby

    I'd like to get my map playtested. Do I have to give you the bsp if the map is on workshop? All the custom materials, nav, kv file etc are packed in the bsp so you can just download it from there. Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=270442295


    I'm free this weekend at least. Just tell me when you have time.


    Yes, you have to send me the bsp and nav files, just upload them to your google drive, dropbox or mega and send me the link to it. This sunday is already fully booked already. we can play or map on tuesday or thursday.

  • Gooby
    • September 7, 2014 at 5:44 PM
    • #192

    //I'll upload a new version today!

  • 'RZL
    • September 7, 2014 at 8:02 PM
    • #193

    The playtest of Gattsu's DE_Natty and Jackophant's DE_Stupa is starting now! Come join us!

    94.250.201.180:27015

  • Gooby
    • September 7, 2014 at 11:30 PM
    • #194

    holy pathcount


    seemed like there were too many rooms, or maybe i was just confused because the radar wasn't working..

  • Gooby
    • September 9, 2014 at 2:31 AM
    • #195
    Quote from austinweiss13

    Hello, I would like a bit of playtesting done on my map if there is some room. I live in Canada, so I won't be able to play on the server due to poor latency and timezine differences. It would be nice if a game or two of 5v5s could be done on my map to see how the balance of the map is. I would be very appreciative


    All files have been pakratted correctly.

    http://steamcommunity.com/sharedfiles/fi…s/?id=309279581


    NO! You need to upload the files separately!

  • text_fish
    • September 9, 2014 at 9:00 AM
    • #196

    Here are the files for tonight's playtest of de_88mm.


    https://www.dropbox.com/s/scybu1l8h1xk…8mm_v3.zip?dl=0


    If anyone has a spare moment, would they be kind enough to confirm that the radar's working? I'm 99% sure it is, but both Vide and PackRat seem to have some damnable obsession with screwing up the path to the overviews folder, so it'd be good to know in advance if I need to fix that before the playtest.

  • tomm
    • September 9, 2014 at 9:09 AM
    • #197
    Quote from text_fish

    Here are the files for tonight's playtest of de_88mm.


    https://www.dropbox.com/s/scybu1l8h1xk…8mm_v3.zip?dl=0


    If anyone has a spare moment, would they be kind enough to confirm that the radar's working? I'm 99% sure it is, but both Vide and PackRat seem to have some damnable obsession with screwing up the path to the overviews folder, so it'd be good to know in advance if I need to fix that before the playtest.


    just backup and remove the radar files from your resources/overview folder and see if your map loads it for you

  • text_fish
    • September 9, 2014 at 11:59 AM
    • #198
    Quote from tomm

    just backup and remove the radar files from your resources/overview folder and see if your map loads it for you I did that and it worked thanks! I think I'm just paranoid because I think radarless playtests are a bit worthless.

  • 'RZL
    • September 9, 2014 at 7:22 PM
    • #199
    Quote from austinweiss13

    [...] It would be nice if a game or two of 5v5s could be done on my map to see how the balance of the map is.[...]


    Hey, we sure can playtest your map but we dont play the maps in a competitive 5v5 setting, all we do is having a public playtest where everyones allowed to join. I hope you're cool with it and your map has enough spawns for up to 20 players, you're also welcome to join the game even with a high ping. I even strongly suggest you to do so since the first hand experience is irreplaceable.

  • Gooby
    • September 9, 2014 at 7:29 PM
    • #200

    Here are the map files for the playtest: http://www.gamefront.com/files/24466229/de_market.rar

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