de_smileyunamed_a5
https://www.dropbox.com/s/fmawar6q89q9q7q/de_smileyunamed_a5r_fix.bsp -- FIXED link
http://steamcommunity.com/sharedfiles/fi…s/?id=294150800 -- Workshop link
de_smileyunamed_a5
https://www.dropbox.com/s/fmawar6q89q9q7q/de_smileyunamed_a5r_fix.bsp -- FIXED link
http://steamcommunity.com/sharedfiles/fi…s/?id=294150800 -- Workshop link
Hey! I'd like to have my map on the server for playtesting!
Here's the workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=286737643
Is Sunday the 23rd of August free?
I'd love to get a playtest for cp_altro, but those times are all impossible for me to be on during since I live in Australialand.
Looking at the time converter, this seems to be the most appropriate.
http://www.worldtimebuddy.com/?qm=1&lid=8,0,…-8-23&sln=14-15
There's no way I could be on at the same time as Americans though, so maybe a playtest could be run without me altogether?
Quote from ruaraiDisplay MoreI'd love to get a playtest for cp_altro, but those times are all impossible for me to be on during since I live in Australialand.
Looking at the time converter, this seems to be the most appropriate.
http://www.worldtimebuddy.com/?qm=1&lid=8,0,…-8-23&sln=14-15
There's no way I could be on at the same time as Americans though, so maybe a playtest could be run without me altogether?
Well that sucks, but I'm ok with an earlier playtest if it falls on weekend.
in any case I can record a demo for you if you want or you can just get up at 5 am ![]()
The playtest of Smileytopin's DE_Smileyunamed is starting now! Come join us!
94.250.201.180:27015
Just some stuff I noticed for smileytopin's map:
Hey everyone, I took some time to make a few changes to the server configurations.
These changes include:
Players are still not solid but it can be changed individually if wanted by the mapcreator.
The rounds stay like in casual without halftime and always at least 8 rounds per match. We always play two matches on each map while switching teams after the first match.
This means the settings are a hybrid of competitive and casual now and the mapcreator can request to get the demo of the match so he can review it as many times as he wants to.
ozzion and Ruarai: We are going to playtest your maps tomorrow at the usual time.
Awesome.
Congratulation rzl, you've made a great job as usual, i'm sure people will be glad to re-watch the playtest with the demo records.
And nice ideas for a hybrid casual/competitive gamemode ![]()
Great thing with GOTV ![]()
The playtest of Ozzion's DE_Plant and Ruarai's CP_Altro is starting now! Come join us!
94.250.201.180:27015
The playtest of Distortion's DE_Decline is starting now! Come join us!
94.250.201.180:27015
Delete the old de_distortion mapfile from your maps folder to join the server (if you played the map before).
Feedback for de_decline:
Cache is a great map to use as a reference if you want to see how to design a competitive map while preserving aesthetics.
Your map had some really good ideas! I liked that window room at A (boosting allows for dynamic play), diverse heights, and I actually enjoy the fast-paced feeling (reminds me of gwalior).
The playtest of Niller's DE_Testlayout is starting now! Come join us!
94.250.201.180:27015
Seems like a recent update broke the demo for cp_altro's playtest, so I'd love to hear how it went. Otherwise I'll just release the map and see how it goes!
Greetings and salutations. Could I please reserve myself a spot on the Sunday night play test for Stupa?
Quote from ruaraiSeems like a recent update broke the demo for cp_altro's playtest, so I'd love to hear how it went. Otherwise I'll just release the map and see how it goes!
as far as i remember there was this feedback:
-the scale of the map felt a little small for the number of players we were. about twice the size may be better.
-the ways out of the spawns should be one-ways to prevent spawncamping.
-imo the cap-time could be a little shorter to be similar to the ones out of the bf3/bf4 mode domination. would fit to this fast gamemode.
-i'd appreciate one or two alternate routes between the cp's
but in the end, the cp mode is fun. it just needs adjustments.
Exodus summed it up pretty well, I've got nothing to add to it. Most important for me is that you should try to give the map some more space to breath. It felt pretty claustrophobic. Otherwise a great gamemode and it was a lot of fun to play it. Feel free to ask for another playtest whenever you want.
Quote from jackophantGreetings and salutations. Could I please reserve myself a spot on the Sunday night play test for Stupa?
Alright, it's noted.
Exodus makes good points, but just adding that I thought the route from spawn to spawn over the top encouraged a lot of spawn camping and detracted from the objective at hand.
QuoteAlright, it's noted.
Thanks!
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