I also had some thoughts on the layout. This is my idea:
[Blocked Image: http://abload.de/img/exos-ideaw7qll.png]
I also had some thoughts on the layout. This is my idea:
[Blocked Image: http://abload.de/img/exos-ideaw7qll.png]
Quote from JeanPaulI cannot stress enough how much this really skews playtests. Not having a radar is a big deal in early gameplay tests tbh. Definitely get one in before tuesday!
Your problem with the map going green or blacking out (might) stem from not being outside the map before enabling cl_leveoverview. Turn on noclip, fly to way above your map and look down - THEN enable cl_leveloverview. Does that fix it?
Aww, crapsicle... I wish I noticed this message sooner! Yeah, I spoke to some guys during a play test who offered same advice. I've quickly (at 1.40am) knocked out the radar using advice and it seems to have worked ![]()
I'll finish the dds conversion and bsp packing at lunch tomorrow. the nav saves right into the bsp right? I've been editing mine to stop bots derping and saved it, but it's no longer listed like it was back in CS:S? fingers crossed! ![]()
keep the .nav seperately. packing it into the .bsp may cause some errors.
valve told that here: https://developer.valvesoftware.com/wiki/CSGO_Map_Publish_Tool
Quote[...]Note: Pakrat will corrupt some CSGO Nav files[...]
€: what do you mean with "it's not listed like in css"? when my .nav files are created, they are right next to my .bsp
I loaded agency and it was in the pak, I did the same on my latest playtest, it was fine.
Quote from VilhamI loaded agency and it was in the pak, I did the same on my latest playtest, it was fine.
It does say some to be fair, but shouldn't the workshop uploader automatically pick up surrounding related files anyway?
Quote from El_Exodus€: what do you mean with "it's not listed like in css"? when my .nav files are created, they are right next to my .bsp
It might just be me then because I'm looking and not seeing anything but I think I've worked the problem out: Back in my early mapping days I lost many a project due to hard drive wipes, I was a noob, I didn't back up. These days I actually keep my .bsp (and other supporting files creating during compilation) on google drive and edit it directly from there allowing me to do it on my work laptop and at home (or wherever realistically...yay cloud storage!) But, clearly after compilation the game is running the .bsp from a different directory (obviously, I can't believe I didn't realise this!) and this is where my nav would be saved!
Sorry guys, this is my first time testing through a community like this, and my first proper release so there will be tyipcal teething issues, I've already picked up some great stuff, many thanks! ![]()
I think I'll skip food today to try and get this sorted ![]()
Pakrat doesnt add the overview automatically, you have to manually add the radaroverview files and then manually edit the paths in the pak. Same goes with the .KV file
Vilham: Indeed, i was unclear there. The .nav in the .bsp is not the problem. But packing it into the .bsp using Pakrat may cause errors in some cases.
BTW: The Workshop Uploader packs everything by itself, except for custom materials and models.
QuoteThe playtest of Ashton's DE_Ashtonmap and Vilham's CS_Mass is starting now! Come join us!
94.250.201.180:27015
Files should be here! Sorry it's cutting it fine! ![]()
The playtest of Jackophant's DE_Stupa is starting now! Come join us!
94.250.201.180:27015
Not enough info_player_ct/t ...
Next time add more please ...
jackophant: I was thinking this could help mid a bit, also if you added some cover on that platform it could help cts
I dunno.. maybe it gives you an idea, I'll just leave it here.
Quote from leplubodeslapinNot enough info_player_ct/t ...
Next time add more please ...
Yeah, sorry about that. Already been done! ![]()
Quote from tommjackophant: I was thinking this could help mid a bit, also if you added some cover on that platform it could help cts
I dunno.. maybe it gives you an idea, I'll just leave it here.
Ooooh, I like it! This coupled with a couple of extra seconds to get to mid should be very useful, thanks! ![]()
Out of interest, what did you use to draw over the screenshot?
The playtest of Ashtons DE_Ashtonmap and Niller's DE_Testlayout is starting now! Come join us!
94.250.201.180:27015
Would i be able to set up a play test for this weekend?
Any time is great but i will not be able to play i still would be on watching.
if today is not booked then I'd like to give my map a spin too
I have sent the OP a PM, hopefully it'll be possible to playtest a map I've been working for a few weeks, thank you very much.
would like to playtest my map again today
will send the files later, still finishing up some stuff.
alright, we're going to playtest tomm's DE_Shade and cashed's DE_Lite today. It has to be postponed though since I'm going to visit a relative of mine and I'm not too sure when I'll be back. Means the playtest might start at somewhere between 22h-23h. If I won't be back until then we have to play on another day.
Sorry for the inconvenience this might cause!
here's my map for anyone interested in downloading now. download
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