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MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • El_Exodus
    • August 4, 2014 at 1:13 AM
    • #141

    I also had some thoughts on the layout. This is my idea:


    [Blocked Image: http://abload.de/img/exos-ideaw7qll.png]

  • jackophant
    • August 5, 2014 at 1:52 AM
    • #142
    Quote from JeanPaul

    I cannot stress enough how much this really skews playtests. Not having a radar is a big deal in early gameplay tests tbh. Definitely get one in before tuesday!


    Your problem with the map going green or blacking out (might) stem from not being outside the map before enabling cl_leveoverview. Turn on noclip, fly to way above your map and look down - THEN enable cl_leveloverview. Does that fix it?


    Aww, crapsicle... I wish I noticed this message sooner! Yeah, I spoke to some guys during a play test who offered same advice. I've quickly (at 1.40am) knocked out the radar using advice and it seems to have worked


    I'll finish the dds conversion and bsp packing at lunch tomorrow. the nav saves right into the bsp right? I've been editing mine to stop bots derping and saved it, but it's no longer listed like it was back in CS:S? fingers crossed!

  • El_Exodus
    • August 5, 2014 at 2:14 AM
    • #143

    keep the .nav seperately. packing it into the .bsp may cause some errors.

    valve told that here: https://developer.valvesoftware.com/wiki/CSGO_Map_Publish_Tool


    Quote

    [...]Note: Pakrat will corrupt some CSGO Nav files[...]


    €: what do you mean with "it's not listed like in css"? when my .nav files are created, they are right next to my .bsp

  • Vilham
    • August 5, 2014 at 10:47 AM
    • #144

    I loaded agency and it was in the pak, I did the same on my latest playtest, it was fine.

  • jackophant
    • August 5, 2014 at 12:04 PM
    • #145
    Quote from Vilham

    I loaded agency and it was in the pak, I did the same on my latest playtest, it was fine.


    It does say some to be fair, but shouldn't the workshop uploader automatically pick up surrounding related files anyway?


    Quote from El_Exodus

    €: what do you mean with "it's not listed like in css"? when my .nav files are created, they are right next to my .bsp


    It might just be me then because I'm looking and not seeing anything but I think I've worked the problem out: Back in my early mapping days I lost many a project due to hard drive wipes, I was a noob, I didn't back up. These days I actually keep my .bsp (and other supporting files creating during compilation) on google drive and edit it directly from there allowing me to do it on my work laptop and at home (or wherever realistically...yay cloud storage!) But, clearly after compilation the game is running the .bsp from a different directory (obviously, I can't believe I didn't realise this!) and this is where my nav would be saved!


    Sorry guys, this is my first time testing through a community like this, and my first proper release so there will be tyipcal teething issues, I've already picked up some great stuff, many thanks!


    I think I'll skip food today to try and get this sorted

  • catfood
    • August 5, 2014 at 12:51 PM
    • #146

    Pakrat doesnt add the overview automatically, you have to manually add the radaroverview files and then manually edit the paths in the pak. Same goes with the .KV file

  • El_Exodus
    • August 5, 2014 at 12:59 PM
    • #147

    Vilham: Indeed, i was unclear there. The .nav in the .bsp is not the problem. But packing it into the .bsp using Pakrat may cause errors in some cases.


    BTW: The Workshop Uploader packs everything by itself, except for custom materials and models.

  • jackophant
    • August 5, 2014 at 7:49 PM
    • #148
    Quote

    The playtest of Ashton's DE_Ashtonmap and Vilham's CS_Mass is starting now! Come join us!

    94.250.201.180:27015


    Files should be here! Sorry it's cutting it fine!


    https://drive.google.com/folderview?id=…Nnc&usp=sharing

  • 'RZL
    • August 5, 2014 at 7:58 PM
    • #149

    The playtest of Jackophant's DE_Stupa is starting now! Come join us!

    94.250.201.180:27015

  • leplubodeslapin
    • August 5, 2014 at 8:14 PM
    • #150

    Not enough info_player_ct/t ...


    Next time add more please ...

  • tomm
    • August 5, 2014 at 9:16 PM
    • #151

    jackophant: I was thinking this could help mid a bit, also if you added some cover on that platform it could help cts


    I dunno.. maybe it gives you an idea, I'll just leave it here.

  • jackophant
    • August 6, 2014 at 9:49 AM
    • #152
    Quote from leplubodeslapin

    Not enough info_player_ct/t ...


    Next time add more please ...


    Yeah, sorry about that. Already been done!


    Quote from tomm

    jackophant: I was thinking this could help mid a bit, also if you added some cover on that platform it could help cts


    I dunno.. maybe it gives you an idea, I'll just leave it here.


    Ooooh, I like it! This coupled with a couple of extra seconds to get to mid should be very useful, thanks!


    Out of interest, what did you use to draw over the screenshot?

  • tomm
    • August 6, 2014 at 11:39 AM
    • #153
    Quote from jackophant

    Out of interest, what did you use to draw over the screenshot?


    Good ol' photoshop

  • 'RZL
    • August 7, 2014 at 8:15 PM
    • #154

    The playtest of Ashtons DE_Ashtonmap and Niller's DE_Testlayout is starting now! Come join us!

    94.250.201.180:27015

  • Distortion
    • August 8, 2014 at 11:02 PM
    • #155

    Would i be able to set up a play test for this weekend?


    Any time is great but i will not be able to play i still would be on watching.

  • tomm
    • August 10, 2014 at 2:48 PM
    • #156

    if today is not booked then I'd like to give my map a spin too

  • Gattsu
    • August 16, 2014 at 1:43 AM
    • #157

    I have sent the OP a PM, hopefully it'll be possible to playtest a map I've been working for a few weeks, thank you very much.

  • tomm
    • August 17, 2014 at 12:32 PM
    • #158

    would like to playtest my map again today


    will send the files later, still finishing up some stuff.

  • 'RZL
    • August 17, 2014 at 2:21 PM
    • #159

    alright, we're going to playtest tomm's DE_Shade and cashed's DE_Lite today. It has to be postponed though since I'm going to visit a relative of mine and I'm not too sure when I'll be back. Means the playtest might start at somewhere between 22h-23h. If I won't be back until then we have to play on another day.


    Sorry for the inconvenience this might cause!

  • cashed
    • August 17, 2014 at 8:04 PM
    • #160

    here's my map for anyone interested in downloading now. download

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