1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • Distortion
    • June 24, 2015 at 11:31 PM
    • #941

    I wanna reserve for Thursday de_decline_v5

    Ill update it all later today

  • Vorontsov
    • June 24, 2015 at 11:37 PM
    • #942
    Quote from Distortion

    I wanna reserve for Thursday de_decline_v5

    Ill update it all later today

    Then apply for it through the form

  • Distortion
    • June 24, 2015 at 11:54 PM
    • #943
    Quote from Vorontsov

    Then apply for it through the form

    oh i didnt notice there was a change i the way this worked sorry

  • KernalPanic
    • June 27, 2015 at 10:24 PM
    • #944

    Updated kplabs for tomorrows playtest. de_kplabs_150228_pt2

    New link

    I can't update the spreadsheet with the new link.

  • Iceberg
    • June 28, 2015 at 10:14 PM
    • #945

    hi guys you can publish the schedule of the playtest, thanks

  • Vorontsov
    • June 28, 2015 at 10:27 PM
    • #946

    @Iceberg

    Submission Form

    Schedule n shit

  • Iceberg
    • June 28, 2015 at 10:45 PM
    • #947
    Quote from Vorontsov

    @Iceberg

    Submission Form

    Schedule n shit

    Thx...

  • NihiL
    • June 30, 2015 at 1:02 AM
    • #948

    Here's an update for my map de_spice for the playtest tomorrow (Tuesday 30th June): https://dl.dropboxusercontent.com/u/42455/de_spice_v16.zip

    This is de_spice_v16.bsp

    Hopefully it can be updated on the server in-time, it features some pretty big optimization improvements.

  • Vaya
    • June 30, 2015 at 1:39 PM
    • #949
    Quote from NihiL

    Here's an update for my map de_spice for the playtest tomorrow (Tuesday 30th June): https://dl.dropboxusercontent.com/u/42455/de_spice_v16.zip

    This is de_spice_v16.bsp

    Hopefully it can be updated on the server in-time, it features some pretty big optimization improvements.

    this is critical IMO. The map was running at 90frames on my machine before so I don't know how it's going to run on lesser machines...Message RZL and he'll sort it for you.

  • 'RZL
    • June 30, 2015 at 1:50 PM
    • #950
    Quote from NihiL

    Here's an update for my map de_spice for the playtest tomorrow (Tuesday 30th June): https://dl.dropboxusercontent.com/u/42455/de_spice_v16.zip

    This is de_spice_v16.bsp

    Hopefully it can be updated on the server in-time, it features some pretty big optimization improvements.

    Quote from Vaya

    this is critical IMO. The map was running at 90frames on my machine before so I don't know how it's going to run on lesser machines...Message RZL and he'll sort it for you.

    No problemo, I've already updated Nihil's submission.

  • NihiL
    • June 30, 2015 at 2:21 PM
    • #951

    Awesome, thanks. If you've followed my latest posts here, you know that I've run into a lot of optimization issues with de_spice. This new version does improve things considerably for almost all sections of the map (only bombsite A is spotty on my system but still ~100 fps here). Should be enough for playtesting hopefully!

    Thanks RZL, you're super quick at this! :) Looking forward to tonight.

  • P1g3oN
    • June 30, 2015 at 7:57 PM
    • #952
    Quote from NihiL

    Awesome, thanks. If you've followed my latest posts here, you know that I've run into a lot of optimization issues with de_spice. This new version does improve things considerably for almost all sections of the map (only bombsite A is spotty on my system but still ~100 fps here). Should be enough for playtesting hopefully!

    Thanks RZL, you're super quick at this! Looking forward to tonight.

    I have 60 fps in Bombsite a, it needs a lot of work.

  • Dalannar
    • July 1, 2015 at 4:27 PM
    • #953

    Could you add the demo recording from de_fishery_a2 to the demos folder ? (chat and feedback as well if those are not automatically added). Thank you.

  • jackophant
    • July 1, 2015 at 5:23 PM
    • #954
    Quote from P1g3oN

    I have 60 fps in Bombsite a, it needs a lot of work.

    What do you normally get on say... Dust2?

  • 'RZL
    • July 1, 2015 at 7:40 PM
    • #955
    Quote from Dalannar

    Could you add the demo recording from de_fishery_a2 to the demos folder ? (chat and feedback as well if those are not automatically added). Thank you.

    Recordings and Demos have now been added for you and @NihiL.

  • P1g3oN
    • July 1, 2015 at 9:51 PM
    • #956
    Quote from jackophant

    What do you normally get on say... Dust2?

    200+ easily.

  • jackophant
    • July 1, 2015 at 9:59 PM
    • #957

    @P1g3oN oh wow, fair enough!

  • Dalannar
    • July 1, 2015 at 10:49 PM
    • #958

    I'm having some trouble watching the demo from the playtest session. This is what the console outputs:

    WARNING: demo network protocol 13491 differs, engine version is 13492
    Playing demo from auto-20150630-2142-de_fishery_a2.dem.
    WARNING: Server demo version 13491, client version 13492.
    #######################################
    Map de_fishery_a2 missing stringtable dictionary, don't ship this way!!!
    Run with -stringtables on the command line or convar
    stringtable_alwaysrebuilddictionaries enabled to build the string table
    #######################################
    SignalXWriteOpportunity(3)
    'RZL connected.
    WARNING: demo network protocol 13491 differs, engine version is 13492
    Host_EndGame: Error reading demo message data.

    I have no idea why it's having a problem. I tried running the game with the demo_watch "beta" version, but nothing changes (As I suspected but I had no other ideas). Anyone knows what's up ?

  • 'RZL
    • July 2, 2015 at 12:56 AM
    • #959
    Quote from Dalannar

    'RZL connected.
    WARNING: the amount of 1337 is too high, engine cannot keep up, shutting down.

    Well, there you have the problem. Sorry about it, happens all the time.

    Jokes aside: It looks like there's been an update which updated the demo engine since the last playtest and it made the older version unplayable, which is pretty unfortunate. No idea if there's a way to work around this problem :<

  • Smileytopin
    • July 3, 2015 at 1:34 PM
    • #960

    For sideproject, https://www.dropbox.com/s/rlvtqbhxympx…ct2_a1.bsp?dl=0 for download with radar, change the date to the 19th - I chose the Saturday by mistake.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™