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DE_Theos By Vinneri

  • Vinneri
  • March 30, 2014 at 11:37 PM
  • Passing Through
    • April 12, 2014 at 3:30 PM
    • #21

    I haven't read the comments. I think the helio pad is either in a bad spot or doesn't match the quality of imaginary craftsmanship compared to the rest of the man made things.

  • text_fish
    • April 24, 2014 at 11:22 PM
    • #22

    Hi Vinneri. The layout's good fun -- I especially like having a bombsite in a big hole, you don't see that often!


    The main problem with the map is still the theme (it was my first time playing the map, so not sure whether this has improved or not recently), in that there just doesn't seem to be a theme in the first place. You have a strange jumble of agricultural (tractors, barns, etc.), corporate (the big cube statues), urban/industrial (the hole bombsite and surrounding building site), rural (the cottages, clock tower and bunting) and airfield (the two control towers at t spawn?). I think you need to decide on just one theme and then think long and hard about how you can apply it to the rest of the map. If I were you I'd go with the agricultural theme, because at the moment those are visually the most polished bits. Once you've made that decision you can research real-world agricultural settings (google images and pinterest are both great for this sort of research) and that will give you an idea what to aim for. It may mean losing cool things like the cube sculptures and the control towers, but it will help the map overall. I think to do this you'll need to strip out most of the props and textures and go back to dev textures so that you can start from a clean slate.

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