1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

DE_Theos By Vinneri

  • Vinneri
  • March 30, 2014 at 11:37 PM
  • Passing Through
    • April 12, 2014 at 3:30 PM
    • #21

    I haven't read the comments. I think the helio pad is either in a bad spot or doesn't match the quality of imaginary craftsmanship compared to the rest of the man made things.

  • text_fish
    • April 24, 2014 at 11:22 PM
    • #22

    Hi Vinneri. The layout's good fun -- I especially like having a bombsite in a big hole, you don't see that often!


    The main problem with the map is still the theme (it was my first time playing the map, so not sure whether this has improved or not recently), in that there just doesn't seem to be a theme in the first place. You have a strange jumble of agricultural (tractors, barns, etc.), corporate (the big cube statues), urban/industrial (the hole bombsite and surrounding building site), rural (the cottages, clock tower and bunting) and airfield (the two control towers at t spawn?). I think you need to decide on just one theme and then think long and hard about how you can apply it to the rest of the map. If I were you I'd go with the agricultural theme, because at the moment those are visually the most polished bits. Once you've made that decision you can research real-world agricultural settings (google images and pinterest are both great for this sort of research) and that will give you an idea what to aim for. It may mean losing cool things like the cube sculptures and the control towers, but it will help the map overall. I think to do this you'll need to strip out most of the props and textures and go back to dev textures so that you can start from a clean slate.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™