1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

HL2 DM : ART OF WAR (MY FIRST DEADMATCH ROOM!)

  • DR@GONFLY
  • January 16, 2005 at 7:08 PM
  • DR@GONFLY
    • January 16, 2005 at 7:08 PM
    • #1

    Hi to u all


    First: exuse me for my sometimes sucky english, i am from holland


    i gues a have smoked to much joints before english class :wink:


    But let's get to the point....


    I am a new guy here and i'am making levels for half-life 2.


    I would like to show my latest map: ART_OF_WAR.


    (that is not the final name but i have to give it a name)


    i am working on it for about 3 weeks (not the hole day ofcourse)


    It's not yet ready, (about 70%)


    just some more prefapps, a bit more detail and more (diffrent) texures.


    i like to now what u all think about this map


    couse i aint making maps for that long time


    the screens dont give a good impression


    to give ure final judgemend, please......


    DOWNLOADING FULL MAP ART_OF_WAR GO TO


    Code
    http://members.home.nl/mdkeizer/ART OF WAR - beta v1.0 (half-life 2 DM map).rar


    SCREENS ART OF WAR:


    [Blocked Image: http://members.home.nl/mdkeizer/screens/7.jpg]


    [Blocked Image: http://members.home.nl/mdkeizer/screens/1.jpg]


    [Blocked Image: http://members.home.nl/mdkeizer/screens/90.jpg]


    [Blocked Image: http://members.home.nl/mdkeizer/screens/4.jpg]


    [Blocked Image: http://members.home.nl/mdkeizer/screens/2.jpg]


    [Blocked Image: http://members.home.nl/mdkeizer/screens/9.jpg]

  • Taylor Swift
    • January 16, 2005 at 7:19 PM
    • #2

    Do you know what?

    Seriusly, is this a funmap?

    Art of war sounds kinda cool. but why do you name your map like that?

    How it looks?

    Well, it looks like quake 1.

    I hopes people gonna play this map, it looks like it's quake version.

    But whatever, nice work.

  • st0lve
    • January 16, 2005 at 7:20 PM
    • #3

    looks abit plain, and open.

    and don't use bold.

  • hamst3r
    • January 16, 2005 at 7:23 PM
    • #4

    first screen looked kinda cool, went downhill from there tho.

  • DR@GONFLY
    • January 16, 2005 at 7:33 PM
    • #5
    Quote from Nz-Nexus

    Art of war sounds kinda cool. but why do you name your map like that?

    well it was a name that i dit have in my head for a website

    and yeah i need to give this mape a name, art of war

    was the first thing that popt in my head.

    but q1, well yeah oke if u say sow :-?

    it was originaly maded for hl1 but

    it ws way to big for the hl1 engine, so i have doped it into

    a hl2 dm map, but if u say q1 what can i do to make it

    more like hl2 ??

    greetz

  • -Stratesiz-
    • January 16, 2005 at 7:38 PM
    • #6

    You should practise more before posting images. 3 weeks is just not enough. There isn't much to comment on at the moment.

  • Jezpuh
    • January 16, 2005 at 8:28 PM
    • #7

    What the hell? How old are you? Have you actually been paying attention in your classes?

  • DR@GONFLY
    • January 16, 2005 at 8:54 PM
    • #8
    Quote from Jezpuh

    What the hell? How old are you? Have you actually been paying attention in your classes?

    I am 17 years old and i speak dutch.

    writing in english issent the thing were i am best at

    sorry mate, greetz

  • JAL
    • January 16, 2005 at 8:58 PM
    • #9

    You´re using round corners & shapes nicely. But you know what, that arcitechture looks weird and the map needs a lot more detail in the corridors and hallways. Making a big bunch or round thingys just doesn´t cut it anymore . And also better lighting.

  • spacer
    • January 16, 2005 at 10:54 PM
    • #10

    It looks like a quake 1 map..........................

  • MagicTMP
    • January 16, 2005 at 11:44 PM
    • #11

    the first screenshot is nice. i like the originality. hopefully you can spread that quality throughout the whole map. needs more work.

  • Algor
    • January 16, 2005 at 11:56 PM
    • #12

    Looks pretty interesting.

    It'd be a lot better if you used less base textures throughout and split up

    some sections with more appropriate wall textures and trim.

  • Nazul
    • January 17, 2005 at 12:03 AM
    • #13
    Quote from DR@GONFLY

    I am 17 years old and i speak dutch.

    writing in english issent the thing were i am best at

    sorry mate, greetz

    im 15 and i speak/write english liek a Pwner .. Movies did that for me though , @ english class I always do nothing and do nothing btw; I'm dutch...

    @ map : euuuhhh , I don't like VHE standing in the steam games list... EVERYONE is mapping now .. and why ? not becuz they have the urge to do so but because it's so *ing simple now and it doesnt take any effort... although the rounded doors with the trims look kewl ...

  • ReNo
    • January 17, 2005 at 12:24 AM
    • #14

    Wow, you're younger and speak better English. Thats just what we all wanted to know, thanks for that. And what gives you the right to decide whether he is really eager to learn how to map, or is just being swept up in the simplicity of it? Just because the SDK is available to download from the steam games list doesn't make it any easier anyway, as the tools are pretty much the same.

  • Belgarion
    • January 17, 2005 at 6:35 AM
    • #15

    you've both got good points. people probably will try it simply out of curiosity and because it's so easy, but that will probably also get those few guys out there who will eventually make fantastic maps that otherwise wouldn't have.

    likewise, simply because he may or may not be one of those people does not imply that he is or is not one of those people. you just don't know untill you ask him. it's simple as that. and your age has very little to do with learning a language other than how easy it is. The older you get the harderit is to learn a language. consider yourself privelaged, not higher, than those other people who havn't spent as much time learning english.

    Concerning the map: Dragonfly, i think it's a good start, particularly since this is your first map. my first map sure didn't look that good :wink: but i'm sure you can do better. Try to make the rest of the map the same level of detail as the first picture. Put objects in the map to break up the monotony of it. Make it feel more organic and cluttered. Right now it's far too open. Look at other people's maps and try to imitate, not duplicate, what they have done.

  • OL
    • January 17, 2005 at 6:44 AM
    • #16

    is typing every sentence on a new line a euro thing? anyway the map looks good for a first try, roundy and stuff

  • Duff-e
    • January 17, 2005 at 6:44 AM
    • #17

    man you europeans must do drugs till the cows come home

  • DR@GONFLY
    • January 17, 2005 at 12:02 PM
    • #18
    Quote from Nazul

    @ map : euuuhhh , I don't like VHE standing in the steam games list... EVERYONE is mapping now .. and why ? not becuz they have the urge to do so but because it's so *ing simple now and it doesnt take any effort... although the rounded doors with the trims look kewl ...

    Well my friend is a mapper, he maps for over 3 years for

    half life and i thought yeah that is nice shit, always looking

    at his work thinking that i coult never do that kind of things.

    And come on mapping for hl why would i learn that? hl2 was on his way

    Then finely hl2 was there, my friend tolt my a good turtorial

    site and here i am, 3 weeks later with a first map waiting

    for comment on my style and this map.

    so i like to thank evryone for his comment,

    the things i am first gonna do are

    1. more difrent textures (and more shaders)

    2. more detail

    3. more prefaps and stuff

  • FrieChamp
    • January 17, 2005 at 12:50 PM
    • #19

    Considering that you didn't only start on the map 3 weeks ago but also on mapping in general it's looking quite good, keep it up

  • Taylor Swift
    • January 17, 2005 at 5:15 PM
    • #20
    Quote from DR@GONFLY

    Do you know what?

    I found many text problems you've written.

    Try to learn some more english, and deal with that.

    Because right here, right now, we talk english. I didn't say that because i'm bad,

    I wanna pay your attention and try to focus on what you are writing next time.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™