I'm writing an E-Book that covers the entire scope of the 3ds Max > Wall Worm > Source pipeline. It's name is Hammered to the Max .
The book is for new and expert Max users with a focus on helping Hammer users transition to 3ds Max for level design for Source. The Hammer community is pretty hard-core with love of Hammer... this book is intended to drop some seeds of lust and thoughts of 3D app infidelity.
The book covers the philosophy of Wall Worm, basic Max UI, Max and Wall Worm conventions, and the specific tools and work flows in Wall Worm to make a project flow efficiently--even with multiple artists in multiple geographic locations.
In it, you'll learn how to export various kinds of assets (models, materials, textures, levels, RES files, etc) and how to use various release tools (auto-PAKing and auto-zipping) and more.
Etc, etc.
I expect to be done with the first draft in the next week or two. I'm sharing news now to generate a little buzz, but also to ask for screen shots from WW users to include in the book. Please send any screen shots to my email (always included in the WW download readme) with a description of the asset(s) and permission to use them in the publication. Please only send me screen shots of assets you have permission to share, and only those that were aided in some fashion with WW. Shots of assets in-game with nice lighting are preferable. Feel free to send any captions or quotes to use as well.
I'm also looking for someone to do the cover art. Email me with any cover submissions. I'm not offering any pay for the cover, just credit and a link.
The book is going to be released freely to the community as an educational resource.
