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DE_FACTORY

  • NickMBR
  • March 27, 2014 at 7:37 PM
  • NickMBR
    • March 27, 2014 at 7:37 PM
    • #1

    This is my entry for the GAMEBANANA/CEVO competition !


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    [Blocked Image: http://files.gamebanana.com/img/ss/maps/5334728a96248.jpg]
    [Blocked Image: http://files.gamebanana.com/img/ss/maps/5334729390699.jpg]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/7963166931…C7B13CC4864C1C/]


    [Blocked Image: http://files.gamebanana.com/img/ss/maps/5334729fb5409.jpg]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/7963166931…5AB6E7F27C6174/]


    Featuring:

    - 32 Spawns
    - Minimap/Overview with Localization names
    - Competitive | Casual | Deathmatch | ArmsRace
    - Working ladders
    - Advantage sniper spots
    - Custom nav file for better bot performance

    I'll post soon the IP Adress of a server running this map !

    DOWNLOAD:

    http://steamcommunity.com/sharedfiles/fi…s/?id=242795380
    http://csgo.gamebanana.com/maps/179791
    (with source files)

    Please leave your comment below, download and test it and let me know your feedback !

  • NickMBR
    • March 28, 2014 at 5:02 PM
    • #2

    Fellows, I'm with a 24/7 server running this map and official casual ones.

    type connect 189.1.171.77:27009 on your console or search for nickmaps on the community browser.


    Call your friends and let's play a casual match on de_factory !


    Hope to see you there.

  • NickMBR
    • March 31, 2014 at 3:38 AM
    • #3

    Just released a update to de_factory !


    30/03/2014


    - Changed CT Spawn

    - Changed minimap overview to match the new CT Spawn- Added additional supports to the Bridge.- Added cover on the road near CT Spawn- Added additional player clips.- Added cubemaps to enhance map reflections.- Added a custom KV file, teams are now ST6 vs Phoenix- Fixed Buyzone on T spawn.- Fixed func_areaportalwindow draw distances at Bombsite B- Fixed model collisions in shelfs at LongA and Bombsite B- Fixed visible nodraws.- Fixed bots being stuck at Mid and Office ladders- Made the entrance of the Mid connector wider.- Removed the fake ladder and the falling box at T spawn.- Removed boxes from Radio and Tunnel Connector entrances. Let me know what you think, leave your feedback !

  • NickMBR
    • April 9, 2014 at 11:39 AM
    • #4

    This is the 09/04/2014 update changelog:


    - Changed collisions of props at Office.- Changed railings on stairs at TSpawn.- Changed the HDR BloomScale.- Changed position of the Box inside the truck at BombsiteA.- Added cover at Connector Tunnels/Mid.- Added double doors at Connector Tunnels/Mid.- Added fog.- Added and edited player clips to smooth player movement.- Removed the slide door at Connector Tunnels/Mid.- Removed props from Office.- Removed windows from Warehouse (LongA).- All windows at Rafters side of the Bombsite B are now breakable.- TSpawn door frames to Bombiste A are now wider. Thanks !

  • NickMBR
    • June 8, 2014 at 11:06 AM
    • #5

    Made a small update to the map !


    08/06/2014


    - Added more clips to prevent player blocking.

    - Added soundscapes and ambient sounds.- Fixed func_details as world brushes.- Minor texture changes.- Double doors at tunnels now open at the same time.- Connector door to Bombsite A is now wider.- Removed the vent of the center wall at TSpawn/Mid. Leave some feedback if possible !

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