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The Mapcore Open Source Initiative

  • FMPONE
  • March 26, 2014 at 6:13 PM
  • DrywallDreams
    • March 27, 2014 at 2:37 AM
    • #21

    sort by project for "subscriptions" would be great. I wouldn't want so much content just being dumped in my csgo folder. I'd be way into something with search and tags and stuff, sort of like the steam workshop.

  • TopHATTwaffle
    • March 27, 2014 at 4:29 AM
    • #22

    GitHub repos, or a SVN could work for this system... I also have a buttload of hosting where I can store all of this content if needed. Google Drive/Dropbox would work, but this would have to be "owned" by someone or a few people. We don't need dicks everywhere now...


    Also, here are my contributions to this pack.


    http://www.tophattwaffle.com/downloads/real…res-2-textures/

    http://www.tophattwaffle.com/downloads/water-source-textures/

    http://www.tophattwaffle.com/downloads/mario-world-textures/

  • Setin
    • March 27, 2014 at 4:40 AM
    • #23

    Sounds great! Could always use some more art.

  • FMPONE
    • March 27, 2014 at 5:19 AM
    • #24
    Quote from TopHATTwaffle

    GitHub repos, or a SVN could work for this system... I also have a buttload of hosting where I can store all of this content if needed. Google Drive/Dropbox would work, but this would have to be "owned" by someone or a few people. We don't need dicks everywhere now...


    Also, here are my contributions to this pack.


    http://www.tophattwaffle.com/downloads/real…res-2-textures/

    http://www.tophattwaffle.com/downloads/water-source-textures/

    http://www.tophattwaffle.com/downloads/mario-world-textures/

    Display More


    I'll be in touch about this. For now just prepare your files, everybody, in convenient .rar, .zip, etc format for us.

  • ShockaPop
    • March 27, 2014 at 6:43 AM
    • #25

    It would be awesome to have the nice content from FMPONE's maps (and from other people's maps too, of course)!

  • tomm
    • March 27, 2014 at 7:15 AM
    • #26

    Although I like git or svn I don't think it's a good idea, especially for artists.. It would be much simpler to just use dropbox where everyone has his own folder.


    And to make it easier to 'search', we could also provide a jpg thumbnail for each model.

  • TopHATTwaffle
    • March 27, 2014 at 4:04 PM
    • #27
    Quote from tomm

    Although I like git or svn I don't think it's a good idea, especially for artists.. It would be much simpler to just use dropbox where everyone has his own folder.


    And to make it easier to 'search', we could also provide a jpg thumbnail for each model.


    The issue with DropBox is that it's editable by other people on their machines. Plus I'm not very keen on my system being connected to other people's computers in that way, unless I've known the person for a long time.

  • tomm
    • March 27, 2014 at 5:40 PM
    • #28
    Quote from TopHATTwaffle

    The issue with DropBox is that it's editable by other people on their machines. Plus I'm not very keen on my system being connected to other people's computers in that way, unless I've known the person for a long time.


    Come to think of it, you're probably right. But then how exactly would it work with repos?

  • AlexM
    • March 27, 2014 at 6:01 PM
    • #29

    Could you not just have every artist open a dropbox of their own and just list the links to their public release folder per artist?

  • TopHATTwaffle
    • March 27, 2014 at 6:10 PM
    • #30
    Quote from AlexM

    Could you not just have every artist open a dropbox of their own and just list the links to their public release folder per artist?


    This becomes an issue of "What if that person deletes his DB account?" "What if they just remove the files?" With them being hosted on a website, whilst management can only be done by a few members, this will ensure that the content will be kept there forever.

  • Vilham
    • March 27, 2014 at 6:40 PM
    • #31

    they need an sdk workshop on steam, can host models, textures.

  • TopHATTwaffle
    • March 27, 2014 at 6:43 PM
    • #32
    Quote from Vilham

    they need an sdk workshop on steam, can host models, textures.


    IIRC the workshop has a filesize limit, right?

  • holiestcows
    • March 27, 2014 at 8:13 PM
    • #33

    Great idea FMPONE! Horse and I have talked about releasing the art from BlackGold, and any future maps to public use after releases, I look forward to this.

  • spence
    • March 27, 2014 at 8:50 PM
    • #34

    Yes, this is a great idea. I have a bunch of random assets from unfinished projects I'll be happy to contribute.

  • AlexM
    • March 27, 2014 at 11:26 PM
    • #35
    Quote from TopHATTwaffle

    This becomes an issue of "What if that person deletes his DB account?" "What if they just remove the files?" With them being hosted on a website, whilst management can only be done by a few members, this will ensure that the content will be kept there forever.


    Obviously my inclination as a recent web programmer would be to create an application specifically for this use case but there must be an existing framework or application out there that fits these needs. ]


    Gotta rack my brain here.


    There is a dropbox API but that seems like overkill.

  • TopHATTwaffle
    • March 28, 2014 at 12:52 AM
    • #36
    Quote from AlexM

    This becomes an issue of "What if that person deletes his DB account?" "What if they just remove the files?" With them being hosted on a website, whilst management can only be done by a few members, this will ensure that the content will be kept there forever.


    Obviously my inclination as a recent web programmer would be to create an application specifically for this use case but there must be an existing framework or application out there that fits these needs. ]


    Gotta rack my brain here.


    There is a dropbox API but that seems like overkill.

    I'm willing to front Web hosting for this as I have unlimited space available to me. If an application can be made as a front end for FTP that will work fine. Assuming each user only has access to their own folder yadda yadda.

  • blackdog
    • March 29, 2014 at 8:52 PM
    • #37

    Captain obvious here, but open source means distributing the work files is not optional. Make available uncompiled/unexported models, original psds etc., end-users then export to the formats the engine of their choice accepts.

    If the material was created to be used in Source then well, one can provide the ready-to-use asset.

    Other kinds of distribution would make it a royalty-free repository.

    I guess it's possible to use services like GitHub for this kind of thing? Dunno if it's possible to create a "channel" to aggregate contributors, I don't use these things, but it would be the ideal solution as an end-user could then contribute the adapted model for Cryengine for eg.

    Hate Dropbox, plus it's highly impractical for this kind of thing as one user would be forced to sync the whole repository whereas it might just need two models. And it would quickly ramp up to gigabytes of data.

    There are loads of repositories for all sort of media out there, I'm sure there is some ready to use CMS or a plugin that would do the job.

    Anyway, definitely a great initiative!

  • LATTEH
    • March 30, 2014 at 12:04 AM
    • #38

    I think it would also be cool if people could Request Models too and then someone can make it and put it on here.

  • FMPONE
    • March 30, 2014 at 12:04 AM
    • #39

    Can we get a recap from Tophat on his plans for this system? I'm leaving a lot of this up to you guys to work out the specifics, but I'd like to check in on our progress

  • Puddy
    • March 30, 2014 at 9:12 AM
    • #40

    I think whenever something is up and running, these should be the ground rules for all content. Should be fairly obvious, but you don't want to step on any toes.


    - Credit must be given in non-commercial projects.

    - Credit must be given and financial compensation must be discussed for commercial projects (Operation maps, for example).


    As for now, before any "system" is in place, I encourage those who are sitting on assets to simply put a link to a zip or similar and briefly describe what kind of assets the zip contains. It might be a while until the centralised infrastructure is in place and this is a good half-measure. Or in some cases, like the Cache assets for example, it can be enough to simply write that the assets are available to use and people can nab them from the bsp.


    The agency assets are available here Speak to Rick if you intend to use them commercially.

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