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[CS:GO]de_zoo

  • Squad
  • March 20, 2014 at 5:41 PM
  • FMPONE
    • January 13, 2015 at 4:38 AM
    • #201
    Quote from Squad

    Made some animal signs for the different enclosures. Was more fun to make than I expected, although it did take a while to come up with something that I think fits nice


    [Blocked Image: http://i.imgur.com/sSunFTY.jpg]


    Might move this one away a bit, so it doesn't block view so much.


    [Blocked Image: http://i.imgur.com/iWEizJC.jpg]

    Display More


    In the foreground of the last image, you could do some grass props where the grass texture meets the wall like you're doing in the first shot. The back wall could also use some extra physical detail/ivy coverage, its looking a bit flat. The signs are really cool and effective

  • Squad
    • January 13, 2015 at 9:30 AM
    • #202
    Quote from cashed

    clip it, clip it real good.


    I'm getting some excellent help with that from El_Exodus and Fnuggi


    Quote from FMPONE

    In the foreground of the last image, you could do some grass props where the grass texture meets the wall like you're doing in the first shot. The back wall could also use some extra physical detail/ivy coverage, its looking a bit flat. The signs are really cool and effective


    With 'backwall' do you basically mean the wall with the rock texture?


    Thanks for the feedback, everyone!

  • Vaya
    • January 13, 2015 at 10:22 AM
    • #203

    I dunno if you should displace the ground slightly around the enclosures to show foot traffic? Soft ground around cages would never be 100% flat (understand if this is to keep it as competitive/simple as possible)

  • Vaya
    • January 14, 2015 at 10:05 AM
    • #204

    [Blocked Image: http://i.imgur.com/13jq7Qc.jpg]


    feedback from my friend 'pedro' that joined the playtest- would be nice for an easier way to the balcony at A rather than having to go to the right. being able to get down on the right hand side of the balcony (looking towards the plant) would probably help the area flow a little better too (I feel weirdly restricted in the balcony area)


    [Blocked Image: http://i.imgur.com/dZe7ezb.jpg]


    This door leads to nowhere. Literally unplayable etc

  • Squad
    • January 14, 2015 at 11:30 AM
    • #205
    Quote from Vaya

    [Blocked Image: http://i.imgur.com/13jq7Qc.jpg]


    feedback from my friend 'pedro' that joined the playtest- would be nice for an easier way to the balcony at A rather than having to go to the right. being able to get down on the right hand side of the balcony (looking towards the plant) would probably help the area flow a little better too (I feel weirdly restricted in the balcony area)


    Thanks!


    What do you mean with "being able to get down on the right hand side"? You can just jump down from any spot on the balcony. Do you mean like there should be an actual path leading down?

  • Vaya
    • January 14, 2015 at 11:42 AM
    • #206

    The right side is fully clipped/blocked by rocks, I believe.


    A path would probably be overkill but a selfboost might work well? Or tweaking the safari jeep into a jumpspot? I think that would help players find cover after a plant quickly.

  • Squad
    • January 14, 2015 at 11:48 AM
    • #207
    Quote from Vaya

    The right side is fully clipped/blocked by rocks, I believe.


    A path would probably be overkill but a selfboost might work well? Or tweaking the safari jeep into a jumpspot? I think that would help players find cover after a plant quickly.


    Ah, I thought you were talking about "right side" as seen in the picture, but it's the right side when standing in the hut looking outside

    A path wouldn't make a lot of sense. I'll look into an optional selfboost at the spot you marked on the pic.

  • Vaya
    • January 14, 2015 at 11:55 AM
    • #208

    Yeah it was badly worded, sorry about that

  • jackophant
    • January 14, 2015 at 3:26 PM
    • #209

    learn 2 english vaya, omg!


    I agree, a selfboost might be nice! Something cheeky like inferno @ A, how you can jump up on to the round structure and up on/in to graveyard

  • El Moroes
    • January 26, 2015 at 9:41 PM
    • #210

    I was looking for Counter Strike Online 2 (it was suggested in another topic (wip in wip) and the game has a map called aquarium and it reminds me a part of your map :


    [Blocked Image: http://s.nx.com/s2/game/CSO2/obt/Guide/MapImg/kind_01/big/aquarium_02.jpg]

  • El_Exodus
    • January 26, 2015 at 10:04 PM
    • #211

    Sharks

  • Squad
    • January 26, 2015 at 11:10 PM
    • #212
    Quote from El Moroes

    I was looking for Counter Strike Online 2 (it was suggested in another topic (wip in wip) and the game have a map called aquarium and it reminds me a part of your map :


    It does have a bunch of similarities in common with a part of mid

    Could help in making that area a bit more interesting. Thanks for sharing!

  • jackophant
    • January 27, 2015 at 11:14 AM
    • #213

    oh em gee squad, y u copy?

  • Squad
    • February 3, 2015 at 1:51 PM
    • #214

    New signs, signs and signs!


    [Blocked Image: http://i.imgur.com/M6sqYSC.jpg]


    [Blocked Image: http://i.imgur.com/C81aArR.jpg]


    [Blocked Image: http://i.imgur.com/juuUKNK.jpg]

  • Lynxx
    • February 3, 2015 at 3:34 PM
    • #215

    I actually really enjoy the progress so far, keep it coming

  • Vaya
    • February 3, 2015 at 3:42 PM
    • #216

    I think the signs warrant another playtest. Just in case, you know.

  • jackophant
    • February 3, 2015 at 4:08 PM
    • #217
    Quote from Vaya

    I think the signs warrant another playtest. Just in case, you know.


    sins OP, squod pls fix

  • clankill3r
    • February 3, 2015 at 11:20 PM
    • #218

    No exit sign?

    How is the gameplay on this beauty?

  • El_Exodus
    • February 4, 2015 at 12:35 AM
    • #219
    Quote from clankill3r

    No exit sign?

    How is the gameplay on this beauty?

    If you like to see how bad i am at CS, and don't mind the old version of de_zoo (October last year), look at this:


    External Content www.youtube.com
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    But keep in mind that there were quite a lot changes since then.

  • FMPONE
    • February 4, 2015 at 12:37 AM
    • #220
    Quote from Squad

    New signs, signs and signs!


    [Blocked Image: http://i.imgur.com/M6sqYSC.jpg]


    [Blocked Image: http://i.imgur.com/C81aArR.jpg]


    Can I say something a little controversial here?


    I don't like the signs :X I also don't like that they're attached to a light-post pole type of thing. I think it will annoy players, and it doesn't look too sharp either. Furthermore, I don't think they actually would aid in player navigation since they're so overwhelming to look at.


    I think a simple plaque and/or something attached to a nearby wall would be far superior.

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