[CS:GO]de_zoo
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Quote from PuddyDisplay More
Haha

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That is not an easter egg

That is obvious advertisement

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Quote from Squad
This is a lighting error that has been bugging me for a while now. I've tried all different prop_static parameters now, but I can't seem to fix it. This rock model looks fine on one side, but the lighting is off on the other side.
Anyone has any idea what is causing this and how to fix it?
Is it inside skybox brushes? might be that, maybe trying to put it in the 3dsky instead (recompile in scale 1/16)?
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There are two skybrushes inside that model, but the origin is not. It probably has something to do with that, I'll try an info_lighting. Thanks

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The lighting is amazing. How many work hours have been put into this map?
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Thanks

No idea how many hours, but I've started the map about a year ago.
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Are you compiling with -staticproppolys and -staticproplighting? That might fix the rock prop issue.
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siq tite breh
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How long does a full compile take for a beast like this?
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Not too bad..
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Looks much better. The roof is also a huge improvement.
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Quote from SpronyvanJohnson
Looks much better. The roof is also a huge improvement.
Thanks

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Squad, my friend. Please release it soon enough, before the next Operation starts
I really want you to get in! -
I love the look of this map, and the original setting, it's fantastic! Can hardly wait for it's release, I look forward to playing it

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Some small updates.
Replaced the hay stack with a Safari jeep prop.
[Blocked Image: http://i.imgur.com/CDe3b5u.jpg]
Custom fish

[Blocked Image: http://i.imgur.com/iDxzAoY.jpg]
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That sideways T.V. seems a bit odd, maybe you could do a custom asset there? Also, the shadows on the ground being so red seems odd. Maybe use a local ambient light to bring out the blues there, I think that would make more sense.
edit: but that first shot is coming along nicely

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Quote from FMPONE
That sideways T.V. seems a bit odd, maybe you could do a custom asset there? Also, the shadows on the ground being so red seems odd. Maybe use a local ambient light to bring out the blues there, I think that would make more sense.
edit: but that first shot is coming along nicely

Agreed the TV seems odd that way. I was trying something different than these wooden signboard that have been there since forever and looked like shit.
Gonna try the local ambient light too. Thanks for the feedback!
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