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DE_CROWN

  • FMPONE
  • March 18, 2014 at 3:59 PM
  • FMPONE
    • April 9, 2014 at 8:46 PM
    • #41
    Quote from OrnateBaboon

    Nice!


    Don't think I can link it, but in the second to last image the from bottom of page 1, the stain decal on the left cuts off abruptly. Really minor, but probably something people might see since it is at player height.


    Good eye, didn't catch that one.

  • Squad
    • April 10, 2014 at 1:00 AM
    • #42

    What's with the French text in the 4th and 8th picture? "Hotel Du Cheval Blanc"


    Anyway, nice article, goes for the whole series btw, really enjoy reading stuff like that

  • FMPONE
    • April 10, 2014 at 1:59 AM
    • #43
    Quote from Squad

    What's with the French text in the 4th and 8th picture? "Hotel Du Cheval Blanc"


    Anyway, nice article, goes for the whole series btw, really enjoy reading stuff like that


    You guys notice everything


    It's a placeholder. Glad you liked the article !

  • mr.P
    • April 10, 2014 at 9:33 AM
    • #44

    epic!

    ...been playing crown some, not a lot, but a few hours, felt like some things were missing but I believe you guys addressed it in this update!


    however, one minor thing, I'd offset the tiling of the textures on (all) the stairs - it's a little repetitive, seen it in-game (but also on the screenshots)

    I usually do -800, 500, -200, 800, 0, etc on the x/y of each step, goes fast since they already are aligned, as a final touch, everything needs to be flawless


    lead the way with implementing trickjumps etc love that old school shieet!

  • ESToomere
    • April 10, 2014 at 10:01 AM
    • #45

    "part one", "part two" and "part 3" is incredibly annoying me.

  • Jonny Phive
    • April 11, 2014 at 3:10 AM
    • #46

    Congrats once again! Really excited for you guys!

  • FMPONE
    • April 14, 2014 at 5:11 PM
    • #47

    Just released a major update


    -Implemented new architectural features to bring map into scale

    -Added new route through middle for faster rotations

    -Added trick-jump to Lower B

    -Made squeaky-door louder for Counter-Terrorist awareness

    -Removed both vents

    -Added movement smoothness to "mid"

    -Added interactive soccer court at Terrorist spawn

    -Added self-boost by main archway chokepoint to add mobility between catwalk and lower

    -Made it easier for Terrorists to peek Barn safely after entering A Bombsite

    -Added cover to A-bridge

    -Added cover to A-platform

    -Added cover to T-side mid by double-doors

    -Added shoulder-peek to Upper B for Counter-Terrorists

    -Added subtle dynamic sounds to increase player comfort

    -Increased lighting variety

    -Made areas feel more realistic

    -Improved readability throughout the map

  • RaVaGe
    • April 15, 2014 at 5:53 PM
    • #48

    Where is Hurg ??: ??: ??: ??: :fist: :fist:

  • DrywallDreams
    • April 15, 2014 at 5:59 PM
    • #49
    Quote from RaVaGe

    Where is Hurg ??: ??: ??: ??: :fist: :fist:

    Everywhere(!!!)

  • RaVaGe
    • April 15, 2014 at 6:20 PM
    • #50

    Haven't took the time to test it yet, i'm not a cs:go sucker so I just looked at the screens atm

  • ics
    • April 15, 2014 at 6:57 PM
    • #51

    I cannot unsee what i saw.. overlapping brush on another (or model) near the T-base underpass leading to A site.

  • FMPONE
    • April 15, 2014 at 9:43 PM
    • #52

    Hurg is in middle and in a few other spots, I'll leave it to you to find those

  • RaVaGe
    • April 16, 2014 at 5:14 PM
    • #53

    Ok I tested it, and I really like the looks


    The optimisation is almost perfect, but I found some things where you can still work on.


    You should trick this area with an extra visleaf,


    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Crown/2014-04-16_00003.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Crown/2014-04-16_00004.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Crown/2014-04-16_00005.jpg]


    And you should work on the fading distance of those trees/rocks behind


    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Crown/2014-04-16_00006.jpg]


    So overall it's pretty good, good job dude.

  • ShockaPop
    • April 17, 2014 at 5:35 AM
    • #54

    I'd like to play this online, but so far no one wants to vote it in altPUG. :/ Any EU servers running this map 24/7/365?

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