Good job dude =)
I guess it's hard for an American dude to imagine an European city.
Good job dude =)
I guess it's hard for an American dude to imagine an European city.
Thank you for all the kind words, as usual Mapcore. You guys are the best.
Quote from kiketteGood job dude =)
I guess it's hard for an American dude to imagine an European city.
you too ![]()
I don't think its hard, necessarily, I'm just very intellectually lazy about stuff like that. For me, its obvious this is just a game, I say Barcelona and I use whatever refs I want, so it looks similar but its not meant to be a real place 100%. The truth is I just don't care... XD
Quote from owkDisplay Morethe map is absolutely fantastic. I put the screen of something that can be annoying if abused in game.
T Spawn Left tree
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T Spawn Right tree
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T Spawn all streetlights
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T Spawn balcony (100% You can reach him)
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Checkers door bad clip
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Fountain tree
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Thanks!
Literally made a account on this site to say well done on the map!
good work mate
i would like to play this map competitive.
A significant update to Crown was just released http://%7boption%7d * CROWN now has 32 player spawn points* Added Deathmatch mode* Added interactive doorbell sounds* Fixed door sounds playing throughout the map* By popular demand, changed Terrorist skin-model to Separatists * Improved clipping throughout the map* Removed distracting shadows from animated flags* Fixed visual glitches in 3D Skybox* Fixed door opening and shutting being spammable, new door is closeable after a 4 second delay* Made flag animations randomly differ from one another to prevent identical, synchronous animation* Added very light ambient sounds throughout map* Added very light ambient sound to fireplace* Fixed odd water visuals* Fixed unintended boost spots* Slightly increased FPS in T-Spawn and CT-Spawn* Added accurate foot-step sounds throughout level, including wooden sounds on wooden flooring* Made vent breakable if shot anywhere on vent hitbox (similiar to Mirage/Nuke)* Increased readability of CT-Spawn fence* Blocked unfair visibility from Porch looking toward Secret Once again, Volcano and I thank you for the warm reception and open-minded feedback, we hope you enjoy this newly updated CROWN in time for the weekend on your favorite community server or PUG service. ...btw, if you haven't seen it already, WarOwl did a tour of Crown you can watch here:
I said this already at the workshop but just incase you see this: Do not change the file name with every update! By doing this, you will screw up every server mapcycle that has this map on. Map will not change to next one, because the cycles will have wrong filename in them.
By keeping the filename the same, there will be no issues. No one will run the workshop version on a dedicated server behind sv_downloadurl anyway so it's pointless to change the filename all the time.
Quote from icsI said this already at the workshop but just incase you see this: Do not change the file name with every update! By doing this, you will screw up every server mapcycle that has this map on. Map will not change to next one, because the cycles will have wrong filename in them.
By keeping the filename the same, there will be no issues. No one will run the workshop version on a dedicated server behind sv_downloadurl anyway so it's pointless to change the filename all the time.
OK! thanks for this info.
Good Job, looks awesome ![]()
Quote from ics...By keeping the filename the same, there will be no issues. No one will run the workshop version on a dedicated server behind sv_downloadurl anyway so it's pointless to change the filename all the time.
Im one of the "no-one" that use mapgroups/ FastDL and DL maps from workshop.
Its true if mappers also purpose regular update with differents name on GameBanana. ( Ex: de_crown_v2 on GameBanana -> 361 DL in 4 Days ).
With CSGO, you cannot just take the file from workshop and pack it up as bzip2 and throw it to fast download host (sv_downloadurl). It will be missing files that come with workshop.
It is a good idea for mappers to do a separate packing for such purpose, but only when the map is done, so filename doesn't get used too early, or rename it such as FMPONE did, but that renaming should not be used with workshop.
CSGO is somewhat a bastard/experimental release for Valve games, it goes from middle and doesn't do anything 100% correctly from server admin point of view. You are either bound to use workshop or sv_downloadurl, not both. Also to mix regular maps with votes, that's also something that usually breaks things, if server tries to change to a map that is not in the cycle.
Forgot to mention, there is still something odd here where the fire burns on the pilar. Some sort of one-way extra collision? Made a video to show it properly. http://www.youtube.com/watch?v=2mgw-OJUpnE
I am one of the guys who administered both a workshop server and a fastdownload server, and it was no problem to host workshop maps that changed their names with updates since every workshop submission has a unique ID (DE_Crown has the ID 239672577 for example) that never changes with the updates, so I don't know how you can have a problem with that. Maybe you've set the server up the wrong way or the way of hosting a workshop server has changed, which I don't believe.
Also:
Quote from icsWith CSGO, you cannot just take the file from workshop and pack it up as bzip2 and throw it to fast download host (sv_downloadurl). It will be missing files that come with workshop.
Yes, you can actually. The Workshop Map Publisher does basically the same thing that pakrat does (it doesnt pack textures and soundfiles though, only the radar and nav afaik).
My statement is to always change the name/ add a new suffix to a map with an update.
There isn't right or wrong way, there are multiple ways to setup maps and run them. If map cycles are set in gamemodes_server.txt, where the maps are listed in mapgroup(s) with the map names, such as:
{
"de_train" ""
"de_dust2" ""
""workshop/239672577/de_crown_v2 ""
}
It will cause issues. I know few people who setup their servers like this. I got complaints from 2 people who run servers with my workshop map, since i kept changing the name while publishing it to the workshop.
If you just run one map, like +map 239672577 in the command line, that's not an issue. Though i havent tested but i guess it would be possible to replace that "workshop/239672577/de_crown_v2" with "239672577" there and it would work? How exactly you managed those map lists?
Workshop will pack only maps *.txt, *.kv and *.dds among with .cfg if there is one. https://developer.valvesoftware.com/wiki/CSGO_Map_Publish_Tool. But if you just take the bsp and dont know where the rest of the files are, there is an issue.
This might help you, (you need to create a collection in the workshop and add the maps you want in the rotation to the collection): https://developer.valvesoftware.com/wiki/CSGO_Work…erver_Operators
Quote from icsWorkshop will pack only maps *.txt, *.kv and *.dds among with .cfg if there is one. https://developer.valvesoftware.com/wiki/CSGO_Map_Publish_Tool. But if you just take the bsp and dont know where the rest of the files are, there is an issue.
What other files do you mean? There is just the one .bsp (and a thumbnail) after you submit it. Everything else should be packed into the bsp already, so there is nothing more you have to search for.
And sorry guys for going off topic. DE_Crown is an great map ![]()
Yeah sorry for hijacking but It used not to work as such, radar was missing or something when i tried it but works now. My bad.
Hey guys, been a little while coming, but Part 3 of Building Crown is live now on PC GAMER
You can read it here: http://www.pcgamer.com/2014/04/09/building-crown-part-3-collaborating-with-the-counter-strike-community/
if you haven't already, PLEASE show your support on the workshop ![]()
Great article. Closing the trilogy in style ![]()
Great work guys and congrats on next operation ![]()
haha, let's not speak too soon.
But thanks again to Yanzl (is he on here?) and Will for their work with this next version
Nice!
Don't think I can link it, but in the second to last image the from bottom of page 1, the stain decal on the left cuts off abruptly. Really minor, but probably something people might see since it is at player height.
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