1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

so, a new CS:S map from valve

  • mike-0
  • January 15, 2005 at 4:38 PM
  • mike-0
    • January 19, 2005 at 10:45 PM
    • #61

    [Blocked Image: http://img2.uploadimages.net/672840de_tides0000.jpg]

    [Blocked Image: http://img2.uploadimages.net/545225de_tides0001.jpg]

    [Blocked Image: http://img2.uploadimages.net/606501de_tides0002.jpg]

    [Blocked Image: http://img2.uploadimages.net/198491de_tides0004.jpg]

    [Blocked Image: http://img2.uploadimages.net/114812de_tides0003.jpg]

    [Blocked Image: http://img2.uploadimages.net/560275de_tides0005.jpg]

    [Blocked Image: http://img2.uploadimages.net/653674de_tides0006.jpg]

    These are the best lookin spots.

  • Duff-e
    • January 19, 2005 at 10:55 PM
    • #62

    i get like 25 fps on that map with 16+ people = no win

  • TomWithTheWeather
    • January 20, 2005 at 12:03 AM
    • #63
    Quote from Algor

    To quote Arnold, "STOP IT! STOP WHINING!"

    You are getting FREE. QUALITY. CONTENT.

    The gameplay is not going to get better with more player models.

    Yup. I like the game better with only one player model for each team. It's less confusing to someone like me who doesn't play CS enough to instantly recognize, out of 8 or 10 skins, who's a T or a CT. Besides, more player models/skins = more memory consumed.

  • KidDynamite
    • January 20, 2005 at 12:06 AM
    • #64

    Personally i'm a fan of the new map. I like the colors alot, and it plays pretty well, mainly like it because its something new to me because i never played the CZ version.

  • DaanO
    • January 20, 2005 at 1:33 AM
    • #65
    Quote from Backslider

    Its too cluttered IMO. I was constantly sticking on either a model or highly exagerated wall designs. I mean do you really think they needed a pillar every 2 meters in each wall. And call me a NOOB if you must, but where the hell is this place, it looks like disneyland.+ Fun

    + Looks great

    + Not bad layout

    - Too many props

    - Wall supports in hall ways are OVERDONE

    - A bit cartoonish

    Display More

    This sums it up for me pretty well. It can be fun at times, but it doesn't play very well, i really doubt this map is gonna be any popular. I mean shotguns are fun, but when it comes to serious gameplay, this map is a big no-no. I like the look from an artistic point of view, but the map fails when i run a reality check. "Where is this place" is exactly what i thought. I just hope the enviroments in CS2 will be more live-like, it would be good because it would be more convincing, and players would be more dragged into the game.

  • Mazy
    • January 20, 2005 at 8:53 AM
    • #66

    - Not enough crates

  • Kreigore
    • January 20, 2005 at 9:32 AM
    • #67
    Quote from Mazy

    - Not enough crates

    Indeed.

  • Algor
    • January 23, 2005 at 10:24 PM
    • #68

    Finally got to play this map, and I must say... it owns.

    I love the fast and varied gameplay it has, and it looks sexy as hell.

  • JAL
    • January 23, 2005 at 10:37 PM
    • #69

    Kind of confusing at start. But it looks good and plays good.

    Good job Turtlerock guys

  • mike-0
    • January 23, 2005 at 11:16 PM
    • #70

    i forgot to say that i dont like the triple dumpster action they got goin in the first pic

  • mikezilla
    • January 24, 2005 at 12:55 AM
    • #71
    Quote from TomWithTheWeather

    Yup. I like the game better with only one player model for each team. It's less confusing to someone like me who doesn't play CS enough to instantly recognize, out of 8 or 10 skins, who's a T or a CT. Besides, more player models/skins = more memory consumed.

    Well the solution to that is to have the same body with many varied heads and then do different styles per climate and stuff

    desert

    snow

    urban

    etc

    gearbox cz had this ::

  • skdr
    • January 24, 2005 at 1:00 AM
    • #72

    I like de_tides, visually and gameplay vise. Great map!

  • st0lve
    • January 24, 2005 at 8:41 AM
    • #73
    Quote from skdr

    I like de_tides, visually and gameplay vise. Great map!

  • Tequila
    • January 24, 2005 at 11:33 AM
    • #74
    Quote from mikezilla

    Well the solution to that is to have the same body with many varied heads and then do different styles per climate and stuff

    desert

    snow

    urban

    etc

    gearbox cz had this ::

    Display More

  • RD
    • January 24, 2005 at 11:46 AM
    • #75

    I finally played it yesterday.

    What backslider said, map is too cramped and only has close quarters combat. Its too fast for any tactics

  • Minos
    • January 26, 2005 at 5:02 PM
    • #76

    De_colonial:source. Looks awesome btw, but I'm afraid it is not that nice to play.

  • xempest
    • January 27, 2005 at 6:18 AM
    • #77

    And so, another new CS:S map: cs_compound.

    This one is a bit more... meh, imo. Theme has been done a billion and a half times, and the building architecture/geometry is bland and boring.

    [Blocked Image: http://www.halflife2.net/news//1106781956_cs_compound_flyby.jpg]

    [Blocked Image: http://www.halflife2.net/news//1106781956_cs_compound_ingame.jpg]

  • JynxDaddy
    • January 27, 2005 at 6:33 AM
    • #78

    haha I thought that was a joke before I opened steam, doesnt look very 'valve quality'. I'll have to check it out... because it looks really weird.

  • mikezilla
    • January 27, 2005 at 6:35 AM
    • #79

    yeah totally looks like "my first map" with hl2

    yawn x 1000

  • Mazy
    • January 27, 2005 at 9:10 AM
    • #80

    Aye, pretty damn unoriginal. Reminds me of Assault :G

    But it might play well so I wont jump to conclusions

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 6 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™