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bunny-dummy (character model)

  • capone_adam
  • January 15, 2005 at 7:27 AM
  • capone_adam
    • January 15, 2005 at 7:27 AM
    • #1

    Had to do all this in under a day, so my concept was quite rushed and found I needed to change quite a bit when it came to the modeling. Its a creature in a bunny costume, there are alot of these characters who are a sort of henchmen type sort. They have swords in their chests which they can pull out for attack and stick into to hold.

    2020 tri

    [Blocked Image: http://www.caponeart.com/delete18.jpg]

    [Blocked Image: http://www.caponeart.com/delete17.jpg]

  • OL
    • January 15, 2005 at 7:55 AM
    • #2

    weird weird, not sure what to think.

    the model looks good, you missed a couple welds but that was probably the symmetry modifier

  • JAL
    • January 15, 2005 at 8:28 AM
    • #3

    that´s a funny model

  • Duff-e
    • January 15, 2005 at 3:26 PM
    • #4

    you must be a big ff7 fan......reminds me of catsith + cloud

  • Nazul
    • January 17, 2005 at 12:04 AM
    • #5

    whaha , when I saw this! THIS was on my mind : PwnPwnPwn

    and that's a good thing

  • Lee3dee
    • January 17, 2005 at 12:09 AM
    • #6

    model fits the concept very well . He looks very unique . Looking forward to seeing him textured. You should make him a half cyborg - half bunny.

  • MagicTMP
    • January 17, 2005 at 1:33 AM
    • #7

    wow! now thats what i call original.

  • ReNo
    • January 17, 2005 at 1:37 AM
    • #8

    I like the theme, but it seems somewhat formulaic after your last model. Big hands and feet, interesting torso and head, but the legs and arms are thin once again and look to serve as easy joints between the clear focus points of the model. I guess having two models with somewhat similar attributes but being otherwise original is hardly worthy of great criticism, its just what stood out to me after seeing both. Good job though, particularly for a short development time

  • capone_adam
    • January 17, 2005 at 5:59 AM
    • #9

    Yeah, if I did this again I would get rid of the feet and hands...dammit...

    Not that chuffed with this at all...thats what you get when you illustrate, design and model the concept in one day...

    When texturing it, I started to make it more sinister...

    [Blocked Image: http://www.caponeart.com/FYP2.jpg]

  • OL
    • January 17, 2005 at 6:01 AM
    • #10

    weird

  • von*ferret
    • January 17, 2005 at 7:17 AM
    • #11

    more highlights and shadows on the skin. Push out the detail more. Get more color definition maybe? The colors seem off for some reason.

  • ReNo
    • January 17, 2005 at 1:09 PM
    • #12

    Thats kinda freaky in a somewhat cartoony game style. Can picture it in a slightly dark yet still cartoon styled 3D platformer. Very nice for the dev time, good job

  • Nazul
    • January 17, 2005 at 1:25 PM
    • #13

    i'd like to see it with yellow hair and red shirt and brown gloces with spikes that's more pwn imho...

    It's so damn freaky now but the model pwnz

  • hamst3r
    • January 17, 2005 at 3:25 PM
    • #14

    creepy.....but nice.

  • Evert
    • January 17, 2005 at 4:54 PM
    • #15

    Looking very special.

  • capone_adam
    • January 18, 2005 at 5:08 AM
    • #16

    Doh, spent more time on this and am now behind schedule but I felt it needed it. I much prefer it now.

    [Blocked Image: http://www.caponeart.com/FYP3.jpg]

  • Kedhrin
    • January 18, 2005 at 7:03 AM
    • #17

    very good modeling backed by awesome concept, i need concept art like that to go with my horror/rust path i want my portfolio to take.

    i dunno why i can't think of creative disturbing drawings when my mind is full of them o_O

  • Evert
    • January 18, 2005 at 11:00 AM
    • #18

    A lot better.

  • RD
    • January 18, 2005 at 2:10 PM
    • #19
    Quote from ReNo

    I like the theme, but it seems somewhat formulaic after your last model. Big hands and feet, interesting torso and head, but the legs and arms are thin once again and look to serve as easy joints between the clear focus points of the model. I guess having two models with somewhat similar attributes but being otherwise original is hardly worthy of great criticism, its just what stood out to me after seeing both. Good job though, particularly for a short development time

  • csharp
    • January 18, 2005 at 5:32 PM
    • #20

    it looks littlebit strange..

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