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Substance Designer

  • r1ar
  • February 24, 2014 at 10:08 AM
  • r1ar
    • February 24, 2014 at 10:08 AM
    • #1

    Anyone using a "Substance Designer" for commercial or just for home experiments?


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    Very powerful tool for texture creation, but can't find any CV with this programm in skills. Strange.

  • Minos
    • February 24, 2014 at 6:24 PM
    • #2

    I have only seen good things from it, need to take some time to properly explore it

  • spence
    • February 24, 2014 at 7:36 PM
    • #3

    I've been experimenting with it a bit since December when it was on a steam sale but I haven't had the time to really mess around with it yet. It seems very powerful though.

  • arhurt
    • February 26, 2014 at 6:51 PM
    • #4

    Most of the environment textures for Ballistic are made using Substance, and we use a mix of techniques to save on download size for props, weapons and characters.


    More details here, after 35:30 (bear in mind the quality of our textures has improved by leaps and bounds since then)


    See it live for yourself here: https://apps.facebook.com/ballistic-game/ (USA/Brazil only for now)

  • arhurt
    • February 26, 2014 at 7:02 PM
    • #5

    Here is a better video showcasing our use of Substance, it was on the substance GDC booth.

    https://vimeo.com/62430277

  • +Rusty+
    • February 27, 2014 at 1:12 PM
    • #6

    This looks very interesting

  • Warby
    • February 27, 2014 at 8:27 PM
    • #7

    we got a guy at work who is really good with this ... he promises to give a workshop about it all the time but hasnt yet.

  • Sigma
    • January 12, 2015 at 4:10 PM
    • #8

    So I spent 7 hours yesterday watching videos on substance designer to get started with it. Was wondering if anyone had any videos demonstrating their process to produce either


    A) The materials for a specific asset


    or


    B) The workflow to generate procedural textures (like a wood pattern)


    The tutorials on Allegorithmic's site are great for getting up and running, but it would be great to find a tutorial I can follow along with to really understand some of the aspects of the program.

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