After playing CS:GO a few months, studying the pacing, the timings, etc etc, I decided to try my hand at map making, since I've always had an interest in it, regardless of my (no) successes. Anyway, here is a nice little drawing I made of the map.
[Blocked Image: http://i.imgur.com/ztjgJvh.jpg]
Not the neatest, but this is a very early version of the map design.
I'm trying to go for a metro/subway look (hence the name, de_metro). I've downloaded some reference pictures, and I'm going to make mid a decommissioned subway tunnel with lots of rubble and cover, but kinda tight spaces, making for some interesting firefights. The T spawn to B route is going to be the actual railway, making it kinda like banana on Inferno, but a bit more viable for an AWPer to use. T spawn to A is going to a walkway to another place where you would board a train, in which bombsite A is that boarding area, with a train in the middle of it. CT spawn is basically a lobby going down some stairs into the subway station.
Anyway, so I've just starting making a top-down in Hammer (just to test some timings for both teams). I really want to get some solid feedback before I start to really construct the map and all of it's props, lighting, etc. So, comment below!