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map concept pictures

  • DreamScar
  • January 14, 2005 at 8:17 PM
  • FrieChamp
    • January 15, 2005 at 2:42 PM
    • #21
    Quote from zpanzer

    imo MOH:PA shadow engine is better then source, mest becouse the player cant se its one shadow(aswell as model) and dont have an "dynamic" shadow that is affekted by all the lights in the map like props an brushes do.

    I thought you were being sarcastic in your previous post. MOH:PA's "shadow engine" is a heavily specced up Q3 engine, it is as pretty as it gets with that engine. I finished the game and it got some really nice effects, the whole pearl harbour scene was amazing but the visuals of the islands? The jungles were narrowed in by "vegetation walls", brushes with vegetation textures on and anything else but open spaced. They were really ugly man, I think hl2 can do better than that.

  • RA7
    • January 15, 2005 at 3:20 PM
    • #22

    Reminds me of TS_UNAMI, by SlickY although he never released it..:-(

    http://www.lanmaniax.com/maps_old/html/ts_unami.htm

  • ShaDoW
    • January 15, 2005 at 3:48 PM
    • #23

    Is it just me, or does TS_Unami sound very ironic?

  • st0lve
    • January 15, 2005 at 5:12 PM
    • #24

    as in "de_struction" and stuff.

  • RA7
    • January 15, 2005 at 5:53 PM
    • #25
    Quote from ShaDoW

    Is it just me, or does TS_Unami sound very ironic?

    Well he designed the map before the WAVE...(hmm that sounds even stranger )

  • Dag
    • January 16, 2005 at 12:40 AM
    • #26

    I think it'd rock if it was pulled off properly.

  • DreamScar
    • January 23, 2005 at 11:33 PM
    • #27

    bump...

    is there anyone that would like to give this map a try?

  • Backslider
    • January 24, 2005 at 12:19 PM
    • #28

    See: cs_shogun (google for it)

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