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Something new for CS:GO SDK

  • leplubodeslapin
  • January 28, 2014 at 11:32 PM
  • Warby
    • February 7, 2014 at 7:26 PM
    • #21

    when I saw the thread title I was like: "wut a shader with more than 8 texture reads ?(because displacements have lightmaps) I gotta see this" but than I was: "ah only the first 2 have normal maps now it all makes sense to me"


    still looking super dope !

  • robert.briscoe
    • February 7, 2014 at 8:08 PM
    • #22

    I would have given my left nut to have this on Dear Esther! Nice one Reltham

  • General Vivi
    • February 12, 2014 at 12:16 AM
    • #23

    Nice work! Add this to hl2 sdk plz

  • mr.P
    • February 26, 2014 at 4:06 PM
    • #24
    Quote from reltham

    Also, multiblend should not be used in CS:GO,


    made me cry, sounded like such an amazing feature to break up semi large landscape features,


    never mind this, 4-way blend is the way to go, yay!

  • The Horse Strangler
    • April 19, 2014 at 6:48 PM
    • #25

    Is there a specific reason why you only allow two normal maps? (also whoops sorry for necro post, just saw last post date)

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