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cs_rush

  • mr.P
  • January 28, 2014 at 3:15 PM
  • mr.P
    • January 28, 2014 at 3:15 PM
    • #1

    so...my second map for CS:GO, not my second map in life,

    had a bomb/defuse layout of the map going but decided to switch to good'ol hostage/rescue, since its a better fitting objective for the theme of the level,


    Been live at the workshop for almost a week now and think I fixed all bugs (however, I still cant get the occluders to work in CS:GO)


    http://steamcommunity.com/sharedfiles/fi…s/?id=219295593


    Some screens, staring with the Overview:


    [Blocked Image: http://cloud-3.steampowered.com/ugc/3281171992629420483/0A3C9ABE8D83538107F9763DDF51C9C40EDDD2BF/]


    Backyard/backway


    [Blocked Image: http://cloud-4.steampowered.com/ugc/3372369801655405748/01CB48AF741C0EA01C43A57EC2F19A4DEDF11E2C/]


    CTspawn and River


    [Blocked Image: http://cloud-2.steampowered.com/ugc/3372369801655408346/055AECA603FA59D4136944279CCD45EE8DBCEB85/]


    Secondmid/Middle/Water


    [Blocked Image: http://cloud-4.steampowered.com/ugc/3372369801655398726/9EA7A809D5F28DB1870656F03D2977C6DEC1913D/]


    Side/Sidealley/Truck


    [Blocked Image: http://cloud-3.steampowered.com/ugc/3372369801655412038/79718BE5B92612133C35A0708C3FC205E114BA67/]


    Topofmid/Middle


    [Blocked Image: http://cloud-3.steampowered.com/ugc/3372369801655415350/CECEA57E5E3FAD61A2DE9228DEDDFF2B3DC4355A/]


    Truck/Side


    [Blocked Image: http://cloud-4.steampowered.com/ugc/3372369801655423699/54A75F14B9EE754F67AE91508B757AF9D3F8DD36/]


    Tspawn


    [Blocked Image: http://cloud-4.steampowered.com/ugc/3372369801655420773/D43A243D0D8BC032119AA42890FBA28BB9A21D4E/]

  • PogoP
    • January 28, 2014 at 3:23 PM
    • #2

    Looks ace dude, good job.


    My only crit is that some of the houses look very, very dark when in shadow. That may cause gameplay concerns as player models may not be very visible. It might just be a contrast thing, in your post processing/colour grading. Might be worth looking at!

  • mr.P
    • January 28, 2014 at 7:13 PM
    • #3
    Quote from PogoP

    Looks ace dude, good job.


    My only crit is that some of the houses look very, very dark when in shadow. That may cause gameplay concerns as player models may not be very visible. It might just be a contrast thing, in your post processing/colour grading. Might be worth looking at!


    ended up adding lights to the houses, got so fu***ing sick of being shot from the inside wo seeing 'em, think I took the pictures before that update, but the screens doesn't do the map just , feels better in-game

  • blackdog
    • January 31, 2014 at 3:32 PM
    • #4

    Saw the shots in the other topic; like it a lot, lighting especially

    FC3 any inspiration? Vaguely reminds me of one of the MP maps there. (Not a critique.)

  • Sprony
    • January 31, 2014 at 5:16 PM
    • #5

    Played it an loved it. It definitely feels like FC3 which is, for me, a plus. Great job man!

    Even though Source is old water still looks absolutely fantastic in it imo.

  • RA7
    • February 4, 2014 at 12:42 AM
    • #6

    Pretty sweet, see i must startup CS:S again these days....

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