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obj_mq_revolters

  • Doofus
  • January 14, 2005 at 6:50 AM
  • Doofus
    • January 14, 2005 at 6:50 AM
    • #1

    I DID NOT MAKE THIS, I SAW IT ON A NEWS POST ON HALFLIFE2.NET

    Here is the description that came with it:

    Quote

    You play just like it's a HL2 campaign, but it's online with your buddies! Play as Rebels or Combines; the strategies and objectives are different:-Combines objectives:

    1- Reach and unlock the Precinct 15 sector door to gain access to the Rebels area.

    2- Blowup the Rebels weapons truck hidden behind the Rebel HQ to cut-off their heavy armament supplies.

    3- Destroy the Control Room inside the HQ to destroy the whole place.

    -Rebels objectives:

    1- Prevent the Combines from reaching the sector door.

    2- Defend the weapons truck and most importantly the Control Room.

    3- Deliver Alyx, "frozen" and held in the Combines base and bring her back to the HQ to teleport her back to Kleiner's lab.

    Display More

    [Blocked Image: http://www.halflife2.net/news//1105670085_obj_mq_revolters3.jpg]

    [Blocked Image: http://www.halflife2.net/news//1105670085_obj_mq_revolters2.jpg]

    [Blocked Image: http://www.halflife2.net/news//1105670085_obj_mq_revolters1.jpg]

  • DD
    • January 14, 2005 at 6:52 AM
    • #2

    Wow pretty neat, sounds like some crazy entity work to get this working for MP.

  • von*ferret
    • January 14, 2005 at 6:52 AM
    • #3

    first pic was promising, but than it went down hill from there.

  • MJ
    • January 14, 2005 at 6:55 AM
    • #4

    looks like another fun map.....

  • insta
    • January 14, 2005 at 7:22 AM
    • #5
    Quote from von*ferret

    first pic was promising, but than it went down hill from there.

  • FrieChamp
    • January 14, 2005 at 8:45 AM
    • #6

    Yea doesn't look amazing, but the gameplay sounds interesting

  • InsaneSingingBlender
    • January 14, 2005 at 1:16 PM
    • #7
    Quote from insta
  • zpanzer
    • January 14, 2005 at 2:44 PM
    • #8
    Quote from InsaneSingingBlender
  • -Stratesiz-
    • January 14, 2005 at 3:16 PM
    • #9

    Is it just me or are the outdoor areas better looking than the indoor areas in the majority of maps? It's like the parts have changed since HL1.

    I have yet to see a really memorable, original and well done indoor area that's not just filled with props in source .

  • MagicTMP
    • January 14, 2005 at 3:37 PM
    • #10
    Quote from zpanzer
  • von*ferret
    • January 14, 2005 at 8:51 PM
    • #11

    Thats cause you have to rely on props for source now. Its a fact. And with only hl2 props available you get to see them over, and over, and over again.

  • mike-0
    • January 15, 2005 at 12:45 AM
    • #12

    first pic = pwn

  • kleinluka
    • January 15, 2005 at 1:49 AM
    • #13

    True dat, fetter. I'd like to see people making their own props. But I guess that will never happen except maybe if some Mapcorians hook up =)

  • DaanO
    • January 15, 2005 at 1:59 AM
    • #14

    Well, i think that when the first people started mapping for HL1, the standards were (if i look back) quite low. Make a decent map with HL textures and you've got yourself a winner. In the end we saw maps like industrywest, laguna, shogun and morningstar and people would make their own props, textures, skylines and sometimes even sprites and sounds. Right now people are just too impressed with how the engine makes everything look cool, and they'll just use a shitload of the same props. But i think that in a few years, when the standards have skyrocketed (eh? whatever!), whenever we see one of the first maps again we'll giggle, and change the subject.

    Anyway, on the map, i just don't like the visuals, but it's great to see some original concepts in gameplay!

  • Taylor Swift
    • January 15, 2005 at 11:05 AM
    • #15

    Oh this is nice!

    Very balanced.

  • RD
    • January 15, 2005 at 2:31 PM
    • #16
    Quote from DD

    Wow pretty neat, sounds like some crazy entity work to get this working for MP.

    isnt it a mod?

  • mike-0
    • January 15, 2005 at 3:31 PM
    • #17

    The first pic is awesome. I noticed there's no download link... here we go, this was on the front page of snarkpit.

    http://%7boption%7d

  • W01f
    • January 17, 2005 at 4:59 AM
    • #18
    Quote from von*ferret

    Thats cause you have to rely on props for source now. Its a fact. And with only hl2 props available you get to see them over, and over, and over again.

    *see dm_void

    Though I do agree, for most normal maps it's all about the props rather than brushwork..which sadens me. Damn hippies, I'll never give in!!

  • mike-0
    • January 25, 2005 at 12:26 AM
    • #19

    void was awesome. There are basically next to no props in that map, but it's one of the best. The screens of void you posted were nothing compared to the map in game. I had a great time playing void on a server, you all should try it out.

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