very interesting thanks for posting ...
who ever was worried that there would be no brushes i think can breath a sigh of relieve this looks as csg/bsp based as ever
very interesting thanks for posting ...
who ever was worried that there would be no brushes i think can breath a sigh of relieve this looks as csg/bsp based as ever
Quote from Warbyvery interesting thanks for posting ...
who ever was worried that there would be no brushes i think can breath a sigh of relieve this looks as csg/bsp based as ever
looks like they're calling them meshes now, as their behavior as demonstrated a little in the wiki looks more in line with a 3d modeling package at a basic level. There is concavity, face deletion, expanded selection options, etc., but it looks like it's retained some of the great simple things like creating displacements and editing via clipping, which I've always wished was easier in 3d packages.
Quote from leplubodeslapinYes, for example, this is Inferno from csgo :
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(all the textures and models are missing of course ^^)
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I decided to try and go a little further, ended up with this after making a program to convert the materials.
Something tells me that they're a little bit off.
why is this necessary why don't old maps "just work" ?`!
https://developer.valvesoftware.com/wiki/Dota_2_Wo…/Mesh_Editing_2 holy shit hammernis now a full modeling app ?! O_O
Quote from Warbyhttps://developer.valvesoftware.com/wiki/Dota_2_Wo…/Mesh_Editing_2 holy shit hammernis now a full modeling app ?! O_O
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Yes of course, there isn't any "Brush" anymore, if you want you can do only planes to draw your walls, floors and every details you want to add in your scene. It IS a full modeling software.
Actually, you can even modify any already existing prop from the game, i only know how to change its scale but i guess you can do more. Here is an example :
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It's the same Dota 2 model, used 3 times, on which i changed its scale allong 2 different axes.
It's pretty fucking sweet. Now Valve just needs to release a new game so I can be bothered to actually make anything with it ![]()
It just looks like they've increased the usability of brushes, I wouldn't exactly call it a proper modelling tool, 3ds max or whatever will always be better. However, this does look good for prototyping!
Milkshape 2.0
there's no brush
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