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Source 2 Left 4 Dead 2 Prototype Screenshots Leaked

  • selmitto
  • January 27, 2014 at 8:14 PM
  • Warby
    • August 8, 2014 at 1:39 PM
    • #81

    very interesting thanks for posting ...


    who ever was worried that there would be no brushes i think can breath a sigh of relieve this looks as csg/bsp based as ever

  • cincinnati
    • August 8, 2014 at 2:27 PM
    • #82
    Quote from Warby

    very interesting thanks for posting ...


    who ever was worried that there would be no brushes i think can breath a sigh of relieve this looks as csg/bsp based as ever

    looks like they're calling them meshes now, as their behavior as demonstrated a little in the wiki looks more in line with a 3d modeling package at a basic level. There is concavity, face deletion, expanded selection options, etc., but it looks like it's retained some of the great simple things like creating displacements and editing via clipping, which I've always wished was easier in 3d packages.

  • aaaaasdasdasdasdasda
    • August 8, 2014 at 2:49 PM
    • #83
    Quote from leplubodeslapin

    Yes, for example, this is Inferno from csgo :


    [Blocked Image: http://img110.xooimage.com/files/8/f/c/sans-titre-470a6f1.png]


    (all the textures and models are missing of course ^^)


    [Blocked Image: http://i.imgur.com/ooJlUWC.jpg]


    I decided to try and go a little further, ended up with this after making a program to convert the materials.


    Something tells me that they're a little bit off.

  • Warby
    • August 11, 2014 at 1:25 PM
    • #84

    why is this necessary why don't old maps "just work" ?`!

  • Warby
    • August 11, 2014 at 1:27 PM
    • #85

    https://developer.valvesoftware.com/wiki/Dota_2_Wo…/Mesh_Editing_2 holy shit hammernis now a full modeling app ?! O_O

  • Sprony
    • August 11, 2014 at 1:34 PM
    • #86
    Quote from Warby

    https://developer.valvesoftware.com/wiki/Dota_2_Wo…/Mesh_Editing_2 holy shit hammernis now a full modeling app ?! O_O


    [Blocked Image: http://img.pandawhale.com/post-38469-shit-just-got-real-gif-bad-boy-hxLc.gif]

  • dux
    • August 11, 2014 at 1:50 PM
    • #87

    [Blocked Image: http://cdn.lotoflaughters.com/wp-content/uploads/2013/10/04.-Sunglasses.gif]

  • leplubodeslapin
    • August 11, 2014 at 1:51 PM
    • #88

    Yes of course, there isn't any "Brush" anymore, if you want you can do only planes to draw your walls, floors and every details you want to add in your scene. It IS a full modeling software.

    Actually, you can even modify any already existing prop from the game, i only know how to change its scale but i guess you can do more. Here is an example :


    [Blocked Image: http://img110.xooimage.com/files/d/2/8/sans-titre-47169f0.png]


    It's the same Dota 2 model, used 3 times, on which i changed its scale allong 2 different axes.

  • Mazy
    • August 11, 2014 at 2:55 PM
    • #89

    It's pretty fucking sweet. Now Valve just needs to release a new game so I can be bothered to actually make anything with it

  • PogoP
    • August 11, 2014 at 3:17 PM
    • #90

    It just looks like they've increased the usability of brushes, I wouldn't exactly call it a proper modelling tool, 3ds max or whatever will always be better. However, this does look good for prototyping!

  • Pampers
    • August 11, 2014 at 4:37 PM
    • #91

    Milkshape 2.0

  • Mazy
    • August 11, 2014 at 5:07 PM
    • #92

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  • Thurnip
    • August 11, 2014 at 5:28 PM
    • #93

    there's no brush

    [Blocked Image: http://netdna.copyblogger.com/images/spoon-boy.jpg]

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