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[cs:go]de_twinstar

  • esspho
  • January 27, 2014 at 1:25 AM
  • esspho
    • May 31, 2015 at 1:33 AM
    • #21

    Since an update is long overdue, it's time to show some progress.

    I've reworked some areas and started to add materials and props. As for now, all the props still need their texturemaps. It's just the stamped uv-maps atm. They will propably turn out yellow / white at the end.

    I'm also trying to get the lighting going. Overall I'm going for a reddish/orangy dusk-setting with some cooler areas inside buildungs and underground. The jungle part is still a bit undecided.


    t-spawn:

    ct-spawn:

    bombsite A:

    bomsite B:

    overview:

    Album on Imgur


    As for a final name i thought that it might be best to keep it really simple. At the moment de_copper seems like a good idea to me.


    Update in the Workshop

    Please feel free to share some comments.


    Cheers!

    ps. Let's have a playtest soon.

  • Muffin
    • May 31, 2015 at 2:05 AM
    • #22

    Amazing... It looks like a mix of season and train, clean and green, but with more of a rusty feel too it, of course jungle-ish as well.

  • esspho
    • June 1, 2015 at 9:53 PM
    • #23

    Ok. I'm entering the contest. Therefor I change the name to de_copper.

    I guess any feedback should go here from now on:

    https://migrationtest.mapcore.org/topic/18864-wip-de_copper/

  • Muffin
    • June 2, 2015 at 12:05 AM
    • #24

    Good luck on the contest bro!

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