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[cs:go]de_twinstar

  • esspho
  • January 27, 2014 at 1:25 AM
  • esspho
    • January 27, 2014 at 1:25 AM
    • #1

    I'm working on a defusal map set in an african mining environment.
    Terrorists plan to disrupt the operation by destroying crucial machinery.


    [Blocked Image: http://i.imgur.com/5jSD4GZ.jpg]

    layout


    [Blocked Image: http://i.imgur.com/xcjAgY4.jpg]

    t-start


    [Blocked Image: http://i.imgur.com/iaOlmfG.jpg]ct-start


    [Blocked Image: http://i.imgur.com/81qjOZv.jpg]

    bombsite A


    [Blocked Image: http://i.imgur.com/uIcMlJH.jpg]

    bombsite B


    [Blocked Image: http://i.imgur.com/QEaxTX7.jpg]

    boost area in mid


    [Blocked Image: http://i.imgur.com/3BbaH7M.jpg]

    conveyor area


    [Blocked Image: http://i.imgur.com/1i20p21.jpg]silo area above mid


    [Blocked Image: http://i.imgur.com/3W4Bogn.jpg]jungle


    [Blocked Image: http://i.imgur.com/TkKJym2.jpg]

    jungle concept


    My main concern is about the layout. The previous playtest showed that there where too many connections

    so that the gameplay was more ore less deathmatchstyle.
    Since then I cut some routes and widened the remaining ones a little bit.


    The current version (a3) can be found here:


    Steam Workshop


    I'm curious about the latest playtest's feedback and any thoughts in general.


    Cheers!


    [Blocked Image: http://i.imgur.com/fRRLv19.jpg]

  • esspho
    • November 7, 2014 at 2:38 AM
    • #2

    Hi all!


    I'd like to share some heavy-wip-shots and maybe get some opinions.


    Jungle Area:


    [Blocked Image: http://i.imgur.com/hHd1ctJ.jpg]


    [Blocked Image: http://i.imgur.com/ORIQ6Jh.jpg]


    [Blocked Image: http://i.imgur.com/QGbrtNZ.jpg]


    CT Spawn:


    [Blocked Image: http://i.imgur.com/VPHDz4J.jpg]


    T Spawn:


    [Blocked Image: http://i.imgur.com/cvfYOmb.jpg]


    Bombsite A:


    [Blocked Image: http://i.imgur.com/BCgqbg1.jpg]


    Bombsite B (moved a little bit to the center of the area):


    [Blocked Image: http://i.imgur.com/ZHfjLMG.jpg]


    [Blocked Image: http://i.imgur.com/xP8FQNo.jpg]


    Middle:


    [Blocked Image: http://i.imgur.com/oHVU9mj.jpg]


    Cheers!

  • Parkcityfan
    • November 7, 2014 at 11:04 AM
    • #3

    Looks Nice. Good Job, I will probably look it over when I get the chance.


    BTW, Are you set on the name? I like the name of the facility but it might be a little bit better for De_Mineral or something that can be connected almost immediately with the map? Twinstar doesn't really do that for me.

  • esspho
    • November 7, 2014 at 12:41 PM
    • #4

    Thanks. I'm not set on the name. How does de_ore sound?

  • Vaya
    • November 7, 2014 at 1:19 PM
    • #5

    I love this idea.

  • Deh0lise
    • November 7, 2014 at 7:29 PM
    • #6

    I remember testing this map, the layout is great and interesting, I'm glad you continue it.


    Keep on!

  • spence
    • November 7, 2014 at 8:20 PM
    • #7

    Layout looks cool and I like your concept paintover. Some areas look like they might be a bit cluttered, but this might just be because a lot of the world is the same colour (due to the dev textures) and things start to blend together. I don't think it will be an issue provided the final assets aren't all the same colours as the blocking geometry.

    Are you going for a cleaner style with the map? Because of the textures, I mistook this as a TF2 map for a moment

  • esspho
    • November 7, 2014 at 9:45 PM
    • #8
    Quote from spence

    Layout looks cool and I like your concept paintover. Some areas look like they might be a bit cluttered, but this might just be because a lot of the world is the same colour (due to the dev textures) and things start to blend together. I don't think it will be an issue provided the final assets aren't all the same colours as the blocking geometry.

    Are you going for a cleaner style with the map? Because of the textures, I mistook this as a TF2 map for a moment


    I definitely aim for a good overall readability. You are right with the assets. I recently started making props out of my placeholders and I think they should create some contrast to the other textures. Also the lighting is flat and shadows are dark because I didn't do anything about it yet.

    I'm trying to create different areas that can be easily identified by their looks. The bottom section of each area has a strip of lighter textures.


    Here are some of the textures I made.


    [Blocked Image: http://i.imgur.com/SMutdgA.jpg]

  • Parkcityfan
    • November 7, 2014 at 11:29 PM
    • #9

    De_Ore sounds great.

  • Nexusdog
    • November 8, 2014 at 10:26 AM
    • #10

    Just had a quick match against bots and really enjoyed it, interesting layout, feels good, looking forward to further development.

  • Drakeee
    • November 8, 2014 at 11:15 AM
    • #11

    de_smelt ?

  • esspho
    • November 8, 2014 at 12:11 PM
    • #12
    Quote from Drakeee

    de_smelt ?


    The map's theme is more about ore mining than smelting. Allthough it might be a good idea to have a smelting plant somewhere on the horizont / skybox.

  • catfood
    • November 8, 2014 at 5:19 PM
    • #13

    the way the map looks now reminds me of half-life1 / opposing force, especially the last two screenshots.
    I like the way you're building the map with the brush block outs and custom dev textures. this way it gives a good feel of how the map is going to look like in further stages.

  • jackophant
    • November 14, 2014 at 10:44 AM
    • #14
    Quote from esspho

    Thanks. I'm not set on the name. How does de_ore sound?


    de_ore = Dior?


    [Blocked Image: http://ftape.com/media/wp-conte…ING2013_SP1.jpg]


    I like twinstar mining as a corporation, that looks good, bit of back story if you will. As a name maybe not so much, and I'm definitely not liking de_ore


    Africa is known for it's conflict diamonds and minerals, I'm a massive fan of abstract but relevant names, so maybe simpy just de_conflict?


    You say Africa, but this is specifically congo. I think the same applies with the name


    http://www.raisehopeforcongo.org/content/conflict-minerals


    I haven't played it yet, but it looks like fun! Would be good to see a jungle theme successfully implemented

  • Vinneri
    • November 14, 2014 at 11:21 AM
    • #15

    De_oregasm?

    Edit. Actually de_mineral could work too

  • esspho
    • November 14, 2014 at 4:19 PM
    • #16
    Quote from jackophant

    de_ore = Dior?


    [Blocked Image: http://ftape.com/media/wp-conte…ING2013_SP1.jpg]


    I like twinstar mining as a corporation, that looks good, bit of back story if you will. As a name maybe not so much, and I'm definitely not liking de_ore


    Africa is known for it's conflict diamonds and minerals, I'm a massive fan of abstract but relevant names, so maybe simpy just de_conflict?


    You say Africa, but this is specifically congo. I think the same applies with the name


    http://www.raisehopeforcongo.org/content/conflict-minerals


    I haven't played it yet, but it looks like fun! Would be good to see a jungle theme successfully implemented

    Display More


    There are other possible locations besides congo - like niger for example.

    http://worldnews.nbcnews.com/_news/2013/05/…s-in-niger?lite


    A good name is allways a tough one. I like de_ore because it's short and gets the point across, de_mineral is also good for the same reasons.

    My initial working title back then was de_ormico by the way (short for Ore Mining Corporation). But it was dismissed because I thought nobody would remember a name like that.


    Quote from Vinneri

    De_oregasm?


    lold

  • jackophant
    • November 14, 2014 at 5:57 PM
    • #17

    I don't think anyone will call it "ore" like they do "dust" or "inferno" people will always probably call it "de_ore" which as my post said sounds like the company "dior".

  • Parkcityfan
    • November 16, 2014 at 12:30 AM
    • #18

    Well that lets people remember the name easier, right? I think it's better that it might cary some resemblance, because then people may attach memories to something that they know of.

  • esspho
    • November 16, 2014 at 12:46 AM
    • #19

    good point. I'm going to reconsider renaming the map until release. I'll think of something. Thank you all for your suggestions. Keep 'em comming!

  • MadMonkey119
    • November 23, 2014 at 7:14 AM
    • #20

    Just throwing out de_diamonds. Very cool map so far, impressive WIPS.

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