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Gearbox, have my babies.

  • KungFuSquirrel
  • January 14, 2005 at 3:21 AM
  • KungFuSquirrel
    • January 14, 2005 at 3:21 AM
    • #1

    http://www.gamespot.com/xbox/action/bro ... 16276.html

    Brothers in Arms Xbox MP hands-on, for anyone who hasn't seen it yet.

    Sounds like it'll rock the proverbial balls. Getting even more excited for this one!

  • Euro*Brew
    • January 14, 2005 at 3:48 AM
    • #2

    And I thought HL2 was the only game that I had ot look forward to.

    Euro*Brew

  • Tequila
    • January 14, 2005 at 4:00 AM
    • #3

    Bit of deja vu, cause I've already seen this posted by KFS over on the NS forums, but yeah that sounds like a MP mode to be proud of.

  • kleinluka
    • January 14, 2005 at 6:24 AM
    • #4

    ....and mine

  • von*ferret
    • January 14, 2005 at 6:36 AM
    • #5

    !unf

  • FrieChamp
    • January 14, 2005 at 8:37 AM
    • #6

    This sucks!

    (...not. You guys rock.)

  • skdr
    • January 14, 2005 at 12:24 PM
    • #7

    Yes it really looks great but my concern is that I've only seen videos and screenshots from the same sunny village.

    What does the game include really? How long it is etc? How many different locations? These are my questions and I hope to get answer

  • EraSerX
    • January 14, 2005 at 1:46 PM
    • #8

    I think they'll make it too realistic/strategic for me to actually like it

  • Alf-Life
    • January 14, 2005 at 4:34 PM
    • #9

    Hopefully they're gonna refine those bright loud round arcadey squad command icons/cursors I saw from last E3's demo.

  • KidDynamite
    • January 14, 2005 at 8:03 PM
    • #10

    It's looking very promising, i can't wait to play it. All the screens look great with the exception of acouple, but for the most part *yay*

  • mikezilla
    • January 14, 2005 at 8:04 PM
    • #11
    Quote from Alf-Life

    Hopefully they're gonna refine those bright loud round arcadey squad command icons/cursors I saw from last E3's demo.

    they're togglable. It's to aid the player in understanding what and how suppression works. I'd recommend sort of starting with them on and graduating into turning them off and playing more realistically.

  • Euro*Brew
    • January 14, 2005 at 9:43 PM
    • #12

    Before the release of BiA:

    "I'm too good for helpful icons!"

    After the release of BiA:

    "This game is unrealistic! It's too hard and I keep dying! I shouldn't need on-screen tips just to beat the first level! FIX IT!"

    Euro*Brew

  • Lurker
    • January 15, 2005 at 2:14 AM
    • #13

    I see more of this now...

    "Those things over their heads are stupid and useless!"

    But I think after people play they will be glad GBX put them in, from what I can see the suppresion icons look like they'll be helpful.

    I'm literally frightened to play BiA, not because its a horror or anything, but I think the AI is going to out-strategize and out-think me, and that thought scares me. I hate the thought of flanking an AI enemy only to realize he's already flanked you, and you meet up with them, they catch you by surprise, and all of a sudden you and your buddies are lying on the ground and you get a "game over" screen.

  • Taylor Swift
    • January 15, 2005 at 11:18 AM
    • #14

    Brother in Arms NEXT call-off-duty killer?

  • st0lve
    • January 15, 2005 at 1:37 PM
    • #15

    More like BiA will pwn all previous WW2 games.

  • RD
    • January 15, 2005 at 2:16 PM
    • #16

    this game is a time machine

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