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dm_firth beta 6

  • Campaignjunkie
  • January 14, 2005 at 2:47 AM
  • Campaignjunkie
    • January 14, 2005 at 2:47 AM
    • #1

    WITLESS PRATTLE:

    I'm not too satisfied nor disappointed with how my competition entry turned out. The result is an incredibly bitter yet somewhat creamy chocolate nougat. In other words, I highly doubt I'm going to win, but at least I had fun.

    The map kind of borrows-, that is to say "steals", heavily from Half-Life 2. I imagine many members here frown upon it. But I found it to be a fairly unique challenge - trying to figure out how Valve did certain things, certain effects, built certain areas, etc., it was a great learning experience. Plus, I have a new found respect for neon blue-green lights.

    After all, imitation is the highest form of flattery, eh?

    DOWNLOAD:

    http://www.snarkpit.com/maps.php?download=1376

    SCREENS:

    [Blocked Image: http://www.snarkpit.com/maps/HL2/images/1376_1.jpg]

    [Blocked Image: http://www.snarkpit.com/maps/HL2/images/1376_2.jpg]

    [Blocked Image: http://www.snarkpit.com/maps/HL2/images/1376_3.jpg]

  • MagicTMP
    • January 14, 2005 at 3:22 AM
    • #2

    i really like the design. theres an outer area and an inner area that really flow well together. me likes .

  • Tequila
    • January 14, 2005 at 4:01 AM
    • #3

    Looks great, gonna give it a whirl now.

    Edit: Oh man, this is brilliant. The scale blows my mind! Might work against you though, as from the looks of this you'd need 16 players at least to have a proper game, and that's a lot of bandwidth what with the physics.


    Also, I don't want to spoil it for anyone else, but the teleport is very cool.

  • EjrulF
    • January 14, 2005 at 11:07 AM
    • #4

    the lightning looks kinda bland, but the overall looks really good!

  • JAL
    • January 14, 2005 at 11:21 AM
    • #5

    One of the best contest entries I´ve seen so far.

    You even have the citadel tower thingy :wink:

    A slight fps drop in the "main" outside canal area, but nothing alarming.

    Also a working crane would be awesome

    Edit: I mean one of those big cranes

  • st0lve
    • January 14, 2005 at 2:30 PM
    • #6

    looks good.

  • Marcos
    • January 14, 2005 at 3:23 PM
    • #7

    All the details you added looks awesome! They realy fits the map, giving it a realistic look, and it's not overdone.

    I bet the pier and the warehouse is the main battle areas? I think the warehouse would work better if you removed the wall. It looks abit cramped on both sides.

    Other than that, it looks great!

  • -Stratesiz-
    • January 14, 2005 at 3:27 PM
    • #8

    Looking very good sir ~

  • JAL
    • January 14, 2005 at 3:30 PM
    • #9
    Quote from Marcos

    I think the warehouse would work better if you removed the wall.

    If you mean removing the warehouse outer walls it would lead to a massive fps drop since all the stuff inside the warehouse would be rendered when players are outside and vice versa. And nobody wants laggy gameplay

    But if you´re referring to some other wall...well then Im just talking bullshit

  • Minos
    • January 14, 2005 at 4:41 PM
    • #10

    Cool, the first pic really remembers me of the tsnumanis

  • Marcos
    • January 14, 2005 at 6:53 PM
    • #11
    Quote from JAL

    If you mean removing the warehouse outer walls it would lead to a massive fps drop since all the stuff inside the warehouse would be rendered when players are outside and vice versa. And nobody wants laggy gameplay

    But if you´re referring to some other wall...well then Im just talking bullshit

    You are talking bullshit I was talking about the wall in the middle..

  • von*ferret
    • January 14, 2005 at 8:53 PM
    • #12

    I love you CJ so I'm going to be harsh.

    The indoors looks promising and nice. The outdoors look ok but are simply a ton of props and water. I'm curious if you can get on top of the canal things. I think you can but you should take a pic from there. Very pretty though

  • Kamikazi!
    • January 14, 2005 at 9:39 PM
    • #13

    It does look very pretty.

    But, performance is awful outside, breaks the limits way too much for multiplayer gaming. It is HUGE. Only way I could see it being the right size is removing all the indoor areas, or wait until hl2dm supports 32 players.

  • Campaignjunkie
    • January 14, 2005 at 10:58 PM
    • #14

    Thanks for the comments -

    Yes, performance is rather bad outside, especially if you have reflecting/refracting water enabled. At the time I started, I really had no idea how much Source could do, performance-wise.

    The map kind of "spiraled out of control" in terms of size, which is a phenomenon I'm sure many of us are accustomed to. Feature-creep = evil. But at least now I've learned some great, valuable lessons.

  • mike-0
    • January 15, 2005 at 12:44 AM
    • #15

    Sexy

    I saw this on snarkpit a while back

  • Taylor Swift
    • January 15, 2005 at 11:09 AM
    • #16

    Wow just look at the water in the first pic. So real..

    mmm. this map is cool

  • D3adlode
    • January 15, 2005 at 6:23 PM
    • #17

    Fuck that's good, the first screenshot could almost be a photo..

  • RA7
    • January 15, 2005 at 6:30 PM
    • #18

    Mirror @ http://www.lanmaniax.com

  • Bluestrike
    • January 16, 2005 at 12:45 AM
    • #19

    Very nice map, even the G-man is hanging out there

    Only a bit high on the budget, got a few chokes on locations,

    and its pretty huge, needs alot of players

  • PhilipK
    • January 16, 2005 at 1:22 AM
    • #20

    Looks really good.

    IMO better than most of those similar parts in HL2.

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