This is a weird thread and I doubt if anything will come from it. Nevertheless, it doesn't hurt to ask so bare with me please.
I want to become a better interviewer and that means I need to catch up with current tech and learn a thing or two about design (Quake 3 is a long time ago). Since this is primarily a Source community I decided to go for that engine. Not the most modern engine in the world but Google tells me the transition from Quake 3 to Source is easier. So let's consider this foreplay before moving on to even more modern engines ![]()
The game to map for will of course be CS:GO. This is a no-brainer. There are tons of tutorials out there and that's not what this thread is about. I already asked for those in this No, next week I have taken 5 days of from work. I cleared my schedule and made a pact with my wife. Those 5 days will not be claimed in anyway and the only thing I'm allowed to do is learn Source. If not, she unleashes hell on earth.
The thing I want to ask is if anybody has some good suggestions on how to get the most out of these 5 days? Normally I would just do a bunch of tutorials and go from there but perhaps you guys have better ideas.
For instance, start with this particular tutorial series, check out certainexample maps, start with building a layout and go from there, try remaking something first, etc. Just a general overview of you think would be the best approach.
If nothing comes from it I'll just do a bunch of tutorials and start mapping ![]()
TL:DR: What's the most efficient way to learn as much of CS:GO Editing as you can in a week time?